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Vincent Conitzer

46 papers · 2011–2026 · 5 conferences · across top CS/AI conferences

Achievements

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+16 more ↓ πŸƒ Academic Marathon (14) 🌍 Conference Polyglot (5) πŸŒ‰ Interdisciplinary Bridge 🧭 Keyword Pioneer 🐝 Cross-Pollinator (6)
🧭 Keyword Pioneer 🐝 Cross-Pollinator (6) 🌍 Conference Polyglot (5) 🐺 Lone Wolf (3) 🧬 Topic Evolution πŸ‘₯ Mega-Team (27) πŸ† Keyword Champion (2) 🀝 Dynamic Duo (16) πŸ”¬ Deep Specialist (15) πŸ—ƒοΈ Keyword Collector (158) πŸ”₯ Unstoppable (11) ⚑ Prolific Year (6) πŸ’Ž Century Club (44) ❓ The Questioner πŸ“ˆ Trend Setter πŸš€ Conference Pioneer

Conferences

AAAI (19) IJCAI (12) ICML (7) NIPS (7) AISTATS (1)

Papers

Moral Change or Noise? On Problems of Aligning AI with Temporally Unstable Human Feedback AAAI 2026 On the Edge of Core (Non-)Emptiness: An Automated Reasoning Approach to Approval-Based Multi-Winner Voting AAAI 2026 The Value of Recall in Extensive-Form Games AAAI 2025 Expected Variational Inequalities ICML 2025 Observation Interference in Partially Observable Assistance Games ICML 2025 Computing Game Symmetries and Equilibria That Respect Them AAAI 2025 Characterising Simulation-Based Program Equilibria AAAI 2025 Imperfect-Recall Games: Equilibrium Concepts and Their Complexity IJCAI 2024 Game Transformations That Preserve Nash Equilibria or Best-Response Sets IJCAI 2024 Computing Optimal Equilibria in Repeated Games with Restarts IJCAI 2024 Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback ICML 2024 The Complexity of Computing Robust Mediated Equilibria in Ordinal Games AAAI 2024 Non-excludable Bilateral Trade between Groups AAAI 2024 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence NIPS 2024 Aggregating Quantitative Relative Judgments: From Social Choice to Ranking Prediction NIPS 2024 The Computational Complexity of Single-Player Imperfect-Recall Games IJCAI 2023 Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games NIPS 2023 Similarity-based cooperative equilibrium NIPS 2023 Foundations of Cooperative AI AAAI 2023 Game Theory with Simulation of Other Players IJCAI 2023 Planning with Participation Constraints AAAI 2022 For Learning in Symmetric Teams, Local Optima are Global Nash Equilibria ICML 2022 Learning Influence Adoption in Heterogeneous Networks AAAI 2022 Incentive-Aware PAC Learning AAAI 2021 Automated Dynamic Mechanism Design NIPS 2021 Automated Mechanism Design for Classification with Partial Verification AAAI 2021 Classification with Strategically Withheld Data AAAI 2021 Indecision Modeling AAAI 2021 Classification with Few Tests through Self-Selection AAAI 2021 Learning the Valuations of a $k$-demand Agent ICML 2020 Learning Opinions in Social Networks ICML 2020 Mitigating Manipulation in Peer Review via Randomized Reviewer Assignments NIPS 2020 A Better Algorithm for Societal Tradeoffs AAAI 2019 Group Fairness for the Allocation of Indivisible Goods AAAI 2019 Designing Preferences, Beliefs, and Identities for Artificial Intelligence AAAI 2019 Distinguishing Distributions When Samples Are Strategically Transformed NIPS 2019 When Samples Are Strategically Selected ICML 2019 A PAC Framework for Aggregating Agents’ Judgments AAAI 2019 Complexity of Scheduling Charging in the Smart Grid IJCAI 2018 Fair and Efficient Social Choice in Dynamic Settings IJCAI 2017 Role Assignment for Game-Theoretic Cooperation IJCAI 2016 ATUCAPTS: Automated Tests that a User Cannot Pass Twice Simultaneously IJCAI 2016 Catcher-Evader Games IJCAI 2016 Maximal Cooperation in Repeated Games on Social Networks IJCAI 2015 Game-Theoretic Question Selection for Tests IJCAI 2013 Discussion of β€œA conditional game for comparing approximations” AISTATS 2011