Gyeongsik Moon
25 papers · 2018–2025 · 6 conferences · across top CS/AI conferences
Achievements
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🏃 Academic Marathon (7) 🌉 Interdisciplinary Bridge 🧭 Keyword Pioneer 🌍 Conference Polyglot (6) 🐝 Cross-Pollinator (3)
🌍
Conference Polyglot
(6)
🏃
Academic Marathon
(7)
🌈
Renaissance Researcher
(6)
🤝
Dynamic Duo
(18)
👥
Mega-Team
(70)
🔬
Deep Specialist
(13)
⚡
Prolific Year
(5)
💎
Century Club
(25)
🗃️
Keyword Collector
(106)
🔥
Unstoppable
(8)
Conferences
CVPR (11)
ECCV (7)
ICCV (3)
NIPS (2)
AAAI (1)
ICLR (1)
Top co-authors
Keywords
human pose estimation
(6)
hand pose estimation
(5)
3d pose estimation
(4)
3d reconstruction
(3)
mesh recovery
(2)
photorealistic rendering
(2)
hand tracking
(2)
3d hand pose estimation
(2)
3d hand mesh
(2)
motion capture
(2)
3d avatar
(2)
temporal information
(1)
pose estimation
(1)
motion blur
(1)
image restoration
(1)
action recognition
(1)
video understanding
(1)
multimodal learning
(1)
domain adaptation
(1)
video analysis
(1)
Papers
PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image
ICCV 2025
PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image
ICCV 2025
Authentic Hand Avatar from a Phone Scan via Universal Hand Model
CVPR 2024
3D Hand Sequence Recovery from Real Blurry Images and Event Stream
ECCV 2024
Expressive Whole-Body 3D Gaussian Avatar
ECCV 2024
URHand: Universal Relightable Hands
CVPR 2024
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer
CVPR 2024
Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars
NIPS 2024
Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation
ICLR 2023
MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels
AAAI 2023
Recovering 3D Hand Mesh Sequence From a Single Blurry Image: A New Dataset and Temporal Unfolding
CVPR 2023
Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild
CVPR 2023
A Dataset of Relighted 3D Interacting Hands
NIPS 2023
HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network
CVPR 2022
3D Clothed Human Reconstruction in the Wild
ECCV 2022
Learning To Estimate Robust 3D Human Mesh From In-the-Wild Crowded Scenes
CVPR 2022
Beyond Static Features for Temporally Consistent 3D Human Pose and Shape From a Video
CVPR 2021
InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
ECCV 2020
Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose
ECCV 2020
DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
ECCV 2020
I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image
ECCV 2020
Camera Distance-Aware Top-Down Approach for 3D Multi-Person Pose Estimation From a Single RGB Image
ICCV 2019
PoseFix: Model-Agnostic General Human Pose Refinement Network
CVPR 2019
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation From a Single Depth Map
CVPR 2018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals
CVPR 2018