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Noam Brown

23 papers · 2015–2024 · 5 conferences · across top CS/AI conferences

Achievements

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+13 more ↓ 🌍 Conference Polyglot (5) πŸƒ Academic Marathon (9) πŸŒ‰ Interdisciplinary Bridge 🧭 Keyword Pioneer 🐝 Cross-Pollinator (4)
🐝 Cross-Pollinator (4) 🌈 Renaissance Researcher (5) πŸ—ΊοΈ Taxonomy Completionist (20) πŸ† Grand Slam πŸ‘‘ Triple Crown πŸ† Keyword Champion (5) πŸ”¬ Deep Specialist (16) πŸš€ Conference Pioneer πŸ’Ž Century Club (23) πŸ“ˆ Trend Setter πŸ—ƒοΈ Keyword Collector (68) πŸ”₯ Unstoppable (8) ⚑ Prolific Year (5)

Conferences

ICML (6) NIPS (6) ICLR (5) AAAI (4) IJCAI (2)

Papers

The Update-Equivalence Framework for Decision-Time Planning ICLR 2024 Abstracting Imperfect Information Away from Two-Player Zero-Sum Games ICML 2023 Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning ICLR 2023 A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games ICLR 2023 Modeling Strong and Human-Like Gameplay with KL-Regularized Search ICML 2022 Equilibrium Finding in Normal-Form Games via Greedy Regret Minimization AAAI 2022 A Fine-Tuning Approach to Belief State Modeling ICLR 2022 Off-Belief Learning ICML 2021 Scalable Online Planning via Reinforcement Learning Fine-Tuning NIPS 2021 No-Press Diplomacy from Scratch NIPS 2021 Safe Search for Stackelberg Equilibria in Extensive-Form Games AAAI 2021 Human-Level Performance in No-Press Diplomacy via Equilibrium Search ICLR 2021 Improving Policies via Search in Cooperative Partially Observable Games AAAI 2020 Combining Deep Reinforcement Learning and Search for Imperfect-Information Games NIPS 2020 Solving Imperfect-Information Games via Discounted Regret Minimization AAAI 2019 Deep Counterfactual Regret Minimization ICML 2019 Stable-Predictive Optimistic Counterfactual Regret Minimization ICML 2019 Depth-Limited Solving for Imperfect-Information Games NIPS 2018 Libratus: The Superhuman AI for No-Limit Poker IJCAI 2017 Safe and Nested Subgame Solving for Imperfect-Information Games NIPS 2017 Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning ICML 2017 Simultaneous Abstraction and Equilibrium Finding in Games IJCAI 2015 Regret-Based Pruning in Extensive-Form Games NIPS 2015