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Noam Brown

23 papers · 2015–2024 · 5 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

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+8 more ↓ πŸ—ΊοΈ Taxonomy Completionist (22) 🌍 Conference Polyglot Β· Silver πŸƒ Academic Marathon Β· Sprint πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
πŸ‘‘ Triple Crown πŸ† Grand Slam πŸ”¬ Deep Specialist (19) ⚑ Prolific Year Β· Productive πŸ”₯ Unstoppable Β· Bronze πŸ’Ž Century Club Β· Bronze πŸš€ Conference Pioneer πŸ—ƒοΈ Keyword Collector (81)

Papers

The Update-Equivalence Framework for Decision-Time Planning ICLR 2024 Abstracting Imperfect Information Away from Two-Player Zero-Sum Games ICML 2023 A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games ICLR 2023 Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning ICLR 2023 A Fine-Tuning Approach to Belief State Modeling ICLR 2022 Equilibrium Finding in Normal-Form Games via Greedy Regret Minimization AAAI 2022 Modeling Strong and Human-Like Gameplay with KL-Regularized Search ICML 2022 Human-Level Performance in No-Press Diplomacy via Equilibrium Search ICLR 2021 No-Press Diplomacy from Scratch NeurIPS 2021 Off-Belief Learning ICML 2021 Safe Search for Stackelberg Equilibria in Extensive-Form Games AAAI 2021 Scalable Online Planning via Reinforcement Learning Fine-Tuning NeurIPS 2021 Combining Deep Reinforcement Learning and Search for Imperfect-Information Games NeurIPS 2020 Improving Policies via Search in Cooperative Partially Observable Games AAAI 2020 Deep Counterfactual Regret Minimization ICML 2019 Solving Imperfect-Information Games via Discounted Regret Minimization AAAI 2019 Stable-Predictive Optimistic Counterfactual Regret Minimization ICML 2019 Depth-Limited Solving for Imperfect-Information Games NeurIPS 2018 Libratus: The Superhuman AI for No-Limit Poker IJCAI 2017 Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning ICML 2017 Safe and Nested Subgame Solving for Imperfect-Information Games NeurIPS 2017 Regret-Based Pruning in Extensive-Form Games NeurIPS 2015 Simultaneous Abstraction and Equilibrium Finding in Games IJCAI 2015