Georgios Piliouras
53 papers · 2017–2025 · 7 venues · across top CS/AI venues
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🗺️ Taxonomy Completionist (41) 🌉 Interdisciplinary Bridge · Silver 🌍 Conference Polyglot · Silver 🏃 Academic Marathon · Sprint 🐣 Hot Topic Early Bird
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Research topics
Artificial Intelligence
(40)
Core AI
(40)
Machine Learning
(39)
Optimization & Theory
(30)
Mathematics & Optimization
(29)
Optimization
(28)
Learning Types
(18)
Reinforcement Learning
(11)
Methods
(10)
Deep Learning
(4)
Core Methods
(3)
Applications
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Models
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Interdisciplinary
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Keywords
game theory
(20)
nash equilibrium
(15)
zero-sum game
(15)
regret bound
(10)
multi-agent system
(10)
online learning
(8)
multiplicative weights update
(7)
dynamical system
(6)
multi-agent learning
(6)
generative adversarial network
(6)
learning dynamics
(6)
gradient descent
(6)
follow the regularized leader
(4)
non-convex optimization
(4)
replicator dynamics
(4)
gradient descent ascent
(4)
no-regret learning
(3)
mirror descent
(3)
stochastic optimization
(3)
saddle point
(3)
Papers
Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning
ICML 2025
Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play
COLT 2025
Learning and steering game dynamics towards desirable outcomes
L4DC 2025
Re-evaluating Open-ended Evaluation of Large Language Models
ICLR 2025
Solving Zero-Sum Convex Markov Games
ICML 2025
Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization
ICLR 2024
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games
ICLR 2024
Convergence of No-Swap-Regret Dynamics in Self-Play
NeurIPS 2024
Generative Adversarial Equilibrium Solvers
ICLR 2024
NfgTransformer: Equivariant Representation Learning for Normal-form Games
ICLR 2024
No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests
NeurIPS 2024
Prediction Accuracy of Learning in Games : Follow-the-Regularized-Leader meets Heisenberg
ICML 2024
Scalable AI Safety via Doubly-Efficient Debate
ICML 2024
Alternation makes the adversary weaker in two-player games
NeurIPS 2023
Beyond Strict Competition: Approximate Convergence of Multi-agent Q-Learning Dynamics
IJCAI 2023
Exploiting hidden structures in non-convex games for convergence to Nash equilibrium
NeurIPS 2023
The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to Equilibrium
NeurIPS 2023
AdaGrad Avoids Saddle Points
ICML 2022
Alternating Mirror Descent for Constrained Min-Max Games
NeurIPS 2022
Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update
NeurIPS 2022
Generalized Natural Gradient Flows in Hidden Convex-Concave Games and GANs
ICLR 2022
Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games
ICLR 2022
Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence
NeurIPS 2022
Scalable Deep Reinforcement Learning Algorithms for Mean Field Games
ICML 2022
The Evolution of Uncertainty of Learning in Games
ICLR 2022
Efficient Online Learning for Dynamic k-Clustering
ICML 2021
Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games
AAAI 2021
Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality
NeurIPS 2021
Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theory
AAAI 2021
Follow-the-Regularized-Leader Routes to Chaos in Routing Games
ICML 2021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
ICML 2021
Learning in Markets: Greed Leads to Chaos but Following the Price is Right
IJCAI 2021
Learning in Matrix Games can be Arbitrarily Complex
COLT 2021
Online Learning in Periodic Zero-Sum Games
NeurIPS 2021
Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincaré Recurrence
ICML 2021
Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent
NeurIPS 2021
Chaos, Extremism and Optimism: Volume Analysis of Learning in Games
NeurIPS 2020
Efficient Online Learning of Optimal Rankings: Dimensionality Reduction via Gradient Descent
NeurIPS 2020
Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascent
COLT 2020
From Chaos to Order: Symmetry and Conservation Laws in Game Dynamics
ICML 2020
No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix
NeurIPS 2020
Smooth markets: A basic mechanism for organizing gradient-based learners
ICLR 2020
The route to chaos in routing games: When is price of anarchy too optimistic?
NeurIPS 2020
Efficiently avoiding saddle points with zero order methods: No gradients required
NeurIPS 2019
Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes
NeurIPS 2019
First-order methods almost always avoid saddle points: The case of vanishing step-sizes
NeurIPS 2019
Multiagent Evaluation under Incomplete Information
NeurIPS 2019
Multiplicative Weights Updates as a distributed constrained optimization algorithm: Convergence to second-order stationary points almost always
ICML 2019
Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile
ICLR 2019
Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games
NeurIPS 2019
The Unusual Effectiveness of Averaging in GAN Training
ICLR 2019
Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games
COLT 2019
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos
NeurIPS 2017