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Pierre Menard

29 papers · 2017–2025 · 7 venues · across top CS/AI venues

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+7 more ↓ πŸ—ΊοΈ Taxonomy Completionist (36) πŸƒ Academic Marathon Β· Sprint 🌍 Conference Polyglot Β· Silver πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
🀝 Dynamic Duo (22) πŸ”¬ Deep Specialist (12) πŸš€ Conference Pioneer πŸ”₯ Unstoppable Β· Bronze ⚑ Prolific Year Β· Prolific πŸ’Ž Century Club Β· Bronze πŸ—ƒοΈ Keyword Collector (116)

Papers

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback ICML 2025 Demonstration-Regularized RL ICLR 2024 Local and Adaptive Mirror Descents in Extensive-Form Games NeurIPS 2024 Adapting to game trees in zero-sum imperfect information games ICML 2023 Fast Rates for Maximum Entropy Exploration ICML 2023 Model-free Posterior Sampling via Learning Rate Randomization NeurIPS 2023 Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice ICML 2023 Adaptive Multi-Goal Exploration AISTATS 2022 From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses ICML 2022 KL-UCB-Switch: Optimal Regret Bounds for Stochastic Bandits from Both a Distribution-Dependent and a Distribution-Free Viewpoints JMLR 2022 Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees NeurIPS 2022 Adaptive Reward-Free Exploration ALT 2021 A Kernel-Based Approach to Non-Stationary Reinforcement Learning in Metric Spaces AISTATS 2021 Bandits with many optimal arms NeurIPS 2021 Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited ALT 2021 Fast active learning for pure exploration in reinforcement learning ICML 2021 Indexed Minimum Empirical Divergence for Unimodal Bandits NeurIPS 2021 Kernel-Based Reinforcement Learning: A Finite-Time Analysis ICML 2021 Learning in two-player zero-sum partially observable Markov games with perfect recall NeurIPS 2021 Problem Dependent View on Structured Thresholding Bandit Problems ICML 2021 UCB Momentum Q-learning: Correcting the bias without forgetting ICML 2021 A single algorithm for both restless and rested rotting bandits AISTATS 2020 Fixed-confidence guarantees for Bayesian best-arm identification AISTATS 2020 Gamification of Pure Exploration for Linear Bandits ICML 2020 Planning in Markov Decision Processes with Gap-Dependent Sample Complexity NeurIPS 2020 The Influence of Shape Constraints on the Thresholding Bandit Problem COLT 2020 Non-Asymptotic Pure Exploration by Solving Games NeurIPS 2019 Planning in entropy-regularized Markov decision processes and games NeurIPS 2019 A minimax and asymptotically optimal algorithm for stochastic bandits ALT 2017