Co-occurring keywords · papers mentioning both
Papers
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
ICCV 2025
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
WACV 2025
Neural Shell Texture Splatting: More Details and Fewer Primitives
ICCV 2025
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
ICLR 2024
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-time Rendering
CVPR 2024
Polyhedral Complex Derivation from Piecewise Trilinear Networks
NeurIPS 2024
QUADify: Extracting Meshes with Pixel-level Details and Materials from Images
CVPR 2024
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
CVPR 2024
Tetrahedron Splatting for 3D Generation
NeurIPS 2024
GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation
ICCV 2023
Marching-Primitives: Shape Abstraction From Signed Distance Function
CVPR 2023
NeAT: Learning Neural Implicit Surfaces With Arbitrary Topologies From Multi-View Images
CVPR 2023
Re-ReND: Real-Time Rendering of NeRFs across Devices
ICCV 2023
Surface Extraction from Neural Unsigned Distance Fields
ICCV 2023
Extracting Triangular 3D Models, Materials, and Lighting From Images
CVPR 2022
HSDF: Hybrid Sign and Distance Field for Modeling Surfaces with Arbitrary Topologies
NeurIPS 2022
Deep Marching Cubes: Learning Explicit Surface Representations
CVPR 2018
FlashFusion: Real-time Globally Consistent Dense 3D Reconstruction using CPU Computing
RSS 2018