Co-occurring keywords · papers mentioning both
Papers
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera
CVPR 2025
InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models
ICCV 2025
InsideOut: Integrated RGB-Radiative Gaussian Splatting for Comprehensive 3D Object Representation
ICCV 2025
InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception
CVPR 2025
Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
CVPR 2025
Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
ICCV 2025
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting
CVPR 2025
InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian Splatting
ICLR 2025
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
IJCAI 2025
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
CVPR 2025
K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers
IJCAI 2025
Large Images Are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
AAAI 2025
LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians
CVPR 2025
Learnable Infinite Taylor Gaussian for Dynamic View Rendering
CVPR 2025
LHM: Large Animatable Human Reconstruction Model for Single Image to 3D in Seconds
ICCV 2025
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
CVPR 2025
Lifting by Gaussians: A Simple Fast and Flexible Method for 3D Instance Segmentation
WACV 2025
LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling
ICCV 2025
Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
ICCV 2025
LUCAS: Layered Universal Codec Avatars
CVPR 2025
LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes
ICCV 2025
LumiGauss: Relightable Gaussian Splatting in the Wild
WACV 2025
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
CVPR 2025
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction
CVPR 2025
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
ICCV 2025