Skip to content
conftrace_

volumetric rendering

83 papers

VR

Papers

MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping CVPR 2026 Voxify3D: Pixel Art Meets Volumetric Rendering CVPR 2026 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering ICLR 2025 EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis ICCV 2025 FluoNeRF: Fluorescent Novel-View Synthesis under Novel Light Source Colors WACV 2025 QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization ICCV 2025 Radiant Foam: Real-Time Differentiable Ray Tracing ICCV 2025 RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis WACV 2025 Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes ICCV 2025 Top2Pano: Learning to Generate Indoor Panoramas from Top-Down View ICCV 2025 ViiNeuS: Volumetric Initialization for Implicit Neural Surface Reconstruction of Urban Scenes with Limited Image Overlap CVPR 2025 Volumetrically Consistent 3D Gaussian Rasterization CVPR 2025 Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes CVPR 2025 Artist-Friendly Relightable and Animatable Neural Heads CVPR 2024 CityDreamer: Compositional Generative Model of Unbounded 3D Cities CVPR 2024 Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image CVPR 2024 HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces CVPR 2024 Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis NeurIPS 2024 MonoNPHM: Dynamic Head Reconstruction from Monocular Videos CVPR 2024 NECA: Neural Customizable Human Avatar CVPR 2024 Novel View Synthesis with View-Dependent Effects from a Single Image CVPR 2024 Objects as Volumes: A Stochastic Geometry View of Opaque Solids CVPR 2024 R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction NeurIPS 2024 SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Stream CVPR 2024 SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering CVPR 2024