Co-occurring keywords · papers mentioning both
Papers
Infinite Photorealistic Worlds Using Procedural Generation
CVPR 2023
Learning Achievement Structure for Structured Exploration in Domains with Sparse Reward
ICLR 2023
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
NeurIPS 2023
PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation
NeurIPS 2023
Phone2Proc: Bringing Robust Robots Into Our Chaotic World
CVPR 2023
SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning
NeurIPS 2023
Artificial Intelligence Approaches to Build Ticket to Ride Maps
AAAI 2022
Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds
NeurIPS 2022
Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code
NAACL 2022
iPLAN: Interactive and Procedural Layout Planning
CVPR 2022
Procedural Image Programs for Representation Learning
NeurIPS 2022
🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
NeurIPS 2022
Programmatic Modeling and Generation of Real-Time Strategic Soccer Environments for Reinforcement Learning
AAAI 2022
RLSS: A Deep Reinforcement Learning Algorithm for Sequential Scene Generation
WACV 2022
Situated Dialogue Learning through Procedural Environment Generation
ACL 2022
Adaptive Procedural Task Generation for Hard-Exploration Problems
ICLR 2021
Automatic Story Generation: Challenges and Attempts
NAACL 2021
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
AAAI 2021
Interpretable Actions: Controlling Experts with Understandable Commands
AAAI 2021
Learning with AMIGo: Adversarially Motivated Intrinsic Goals
ICLR 2021
NovelD: A Simple yet Effective Exploration Criterion
NeurIPS 2021
On the Importance of Environments in Human-Robot Coordination
RSS 2021
PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception
AAAI 2021
Prioritized Level Replay
ICML 2021
Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments
ICLR 2021