Co-occurring keywords · papers mentioning both
Papers
FSAR: Federated Skeleton-based Action Recognition with Adaptive Topology Structure and Knowledge Distillation
ICCV 2023
Leverage Interactive Affinity for Affordance Learning
CVPR 2023
Normalizing Flows for Human Pose Anomaly Detection
ICCV 2023
Object Pop-Up: Can We Infer 3D Objects and Their Poses From Human Interactions Alone?
CVPR 2023
PPR: Physically Plausible Reconstruction from Monocular Videos
ICCV 2023
UMFuse: Unified Multi View Fusion for Human Editing Applications
ICCV 2023
Unified Keypoint-Based Action Recognition Framework via Structured Keypoint Pooling
CVPR 2023
Uplift and Upsample: Efficient 3D Human Pose Estimation With Uplifting Transformers
WACV 2023
Weakly Supervised 3D Multi-Person Pose Estimation for Large-Scale Scenes Based on Monocular Camera and Single LiDAR
AAAI 2023
Gait Recognition in the Wild With Dense 3D Representations and a Benchmark
CVPR 2022
gDNA: Towards Generative Detailed Neural Avatars
CVPR 2022
Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation
CVPR 2022
QueryPose: Sparse Multi-Person Pose Regression via Spatial-Aware Part-Level Query
NeurIPS 2022
Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production
CVPR 2022
SMPL-A: Modeling Person-Specific Deformable Anatomy
CVPR 2022
HAA500: Human-Centric Atomic Action Dataset With Curated Videos
ICCV 2021
Learning Triadic Belief Dynamics in Nonverbal Communication From Videos
CVPR 2021
Motion Prediction Using Trajectory Cues
ICCV 2021
Multi-View Multi-Person 3D Pose Estimation With Plane Sweep Stereo
CVPR 2021
Online Knowledge Distillation for Efficient Pose Estimation
ICCV 2021
Point-Based Modeling of Human Clothing
ICCV 2021
REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision
NeurIPS 2021
SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks
CVPR 2021
3D Human Pose Estimation via Explicit Compositional Depth Maps
AAAI 2020
Context Aware Graph Convolution for Skeleton-Based Action Recognition
CVPR 2020