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motion generation

200 papers

Papers

ParTY: Part-Guidance for Expressive Text-to-Motion Synthesis CVPR 2026 RigMo: Unifying Rig and Motion Learning for Generative Animation CVPR 2026 SOSControl: Enhancing Human Motion Generation Through Saliency-Aware Symbolic Orientation and Timing Control AAAI 2026 SPARD: Single-step Inference with Adaptive Sampling in Residual Diffusion for Human Motion Prediction AAAI 2026 Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation CVPR 2026 Towards Closed-Loop Embodied Empathy Evolution: Probing LLM-Centric Lifelong Empathic Motion Generation in Unseen Scenarios AAAI 2026 Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots CVPR 2026 Towards Storytelling Animations: Joint Synthesis of Human and Camera Motions CVPR 2026 U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation CVPR 2026 UniMo: Unified Motion Generation and Understanding with Chain of Thought AAAI 2026 ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body CVPR 2026 ViHOI: Human-Object Interaction Synthesis with Visual Priors CVPR 2026 Walk Before You Dance: High-fidelity and Editable Dance Synthesis via Generative Masked Motion Prior AAAI 2026 X-MoGen: Unified Motion Generation Across Humans and Animals AAAI 2026 Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos ICLR 2025 Align Your Rhythm: Generating Highly Aligned Dance Poses with Gating-Enhanced Rhythm-Aware Feature Representation ICCV 2025 AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models CVPR 2025 A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions ICCV 2025 AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward CVPR 2025 A Unified Framework for Motion Reasoning and Generation in Human Interaction ICCV 2025 Autonomous LLM-Enhanced Adversarial Attack for Text-to-Motion AAAI 2025 Auto-Regressive Diffusion for Generating 3D Human-Object Interactions AAAI 2025 AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation ICLR 2025 BIGE : Biomechanics-informed GenAI for Exercise Science L4DC 2025 BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects CVPR 2025