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Papers
Constant or Logarithmic Regret in Asynchronous Multiplayer Bandits with Limited Communication
AISTATS 2024
Constructing Adversarial Examples for Vertical Federated Learning: Optimal Client Corruption through Multi-Armed Bandit
ICLR 2024
Contextual Active Model Selection
NeurIPS 2024
Contextual Bandits with Online Neural Regression
ICLR 2024
Contextual Decision-Making with Knapsacks Beyond the Worst Case
NeurIPS 2024
Contextual Linear Optimization with Bandit Feedback
NeurIPS 2024
Contextual Multinomial Logit Bandits with General Value Functions
NeurIPS 2024
Convergence of Bayesian Bilevel Optimization
ICLR 2024
Convergence of No-Swap-Regret Dynamics in Self-Play
NeurIPS 2024
Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games
AISTATS 2024
Corruption-Robust Lipschitz Contextual Search
ALT 2024
CRIMED: Lower and Upper Bounds on Regret for Bandits with Unbounded Stochastic Corruption
ALT 2024
Decentralized Scheduling with QoS Constraints: Achieving O(1) QoS Regret of Multi-Player Bandits
AAAI 2024
Decentralized Two-Sided Bandit Learning in Matching Market
UAI 2024
Demystifying Linear MDPs and Novel Dynamics Aggregation Framework
ICLR 2024
Differentially Private No-regret Exploration in Adversarial Markov Decision Processes
UAI 2024
Differentially Private Reinforcement Learning with Self-Play
NeurIPS 2024
Directional Optimism for Safe Linear Bandits
AISTATS 2024
Dueling Optimization with a Monotone Adversary
ALT 2024
Dynamic Budget Throttling in Repeated Second-Price Auctions
AAAI 2024
Dynamic Service Fee Pricing under Strategic Behavior: Actions as Instruments and Phase Transition
NeurIPS 2024
Efficient Exploration in Average-Reward Constrained Reinforcement Learning: Achieving Near-Optimal Regret With Posterior Sampling
ICML 2024
Efficient Interactive Maximization of BP and Weakly Submodular Objectives
UAI 2024
Efficient Learning in Polyhedral Games via Best-Response Oracles
AAAI 2024
Ensemble sampling for linear bandits: small ensembles suffice
NeurIPS 2024