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conftrace_

zero-sum game

236 papers

ZSG

Papers

Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret COLT 2026 Area-Optimal Control Strategies for Heterogeneous Multi-Agent Pursuit AAAI 2026 A Symplectic Analysis of Alternating Mirror Descent JMLR 2026 AT-Field: Rethinking the Games in Adversarial Training AAAI 2026 Colonel Blotto with Battlefield Games AAAI 2026 Faster Game Solving via Asymmetry of Step Sizes AAAI 2026 Faster Game Solving via Hyperparameter Schedules AAAI 2026 Finite-Sample Regret Analysis of Nash Q-Learning with Random-Feature Approximation UAI 2026 Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions AAAI 2026 Metric Distortion with Preference Intensities AAAI 2026 Perturbing Best Responses in Zero-Sum Games AAAI 2026 Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees AAAI 2026 Tight rates of approximation of mixed Nash equilibria by entropy regularization in continuous games UAI 2026 Approximate State Abstraction for Markov Games AAAI 2025 Best of Both Worlds: Regret Minimization versus Minimax Play ICML 2025 Can Reinforcement Learning Solve Asymmetric Combinatorial-Continuous Zero-Sum Games? ICLR 2025 Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games ICLR 2025 Commitment to Sparse Strategies in Two-Player Games AAAI 2025 Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games UAI 2025 Equilibria of the Colonel Blotto Games with Costs AAAI 2025 Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play COLT 2025 Imprecise Multi-Armed Bandits: Representing Irreducible Uncertainty as a Zero-Sum Game JMLR 2025 Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback COLT 2025 Joint Scoring Rules: Competition Between Agents Avoids Performative Prediction AAAI 2025 Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games ICLR 2025