Co-occurring keywords · papers mentioning both
Papers
Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret
COLT 2026
Area-Optimal Control Strategies for Heterogeneous Multi-Agent Pursuit
AAAI 2026
A Symplectic Analysis of Alternating Mirror Descent
JMLR 2026
AT-Field: Rethinking the Games in Adversarial Training
AAAI 2026
Colonel Blotto with Battlefield Games
AAAI 2026
Faster Game Solving via Asymmetry of Step Sizes
AAAI 2026
Faster Game Solving via Hyperparameter Schedules
AAAI 2026
Finite-Sample Regret Analysis of Nash Q-Learning with Random-Feature Approximation
UAI 2026
Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions
AAAI 2026
Metric Distortion with Preference Intensities
AAAI 2026
Perturbing Best Responses in Zero-Sum Games
AAAI 2026
Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees
AAAI 2026
Tight rates of approximation of mixed Nash equilibria by entropy regularization in continuous games
UAI 2026
Approximate State Abstraction for Markov Games
AAAI 2025
Best of Both Worlds: Regret Minimization versus Minimax Play
ICML 2025
Can Reinforcement Learning Solve Asymmetric Combinatorial-Continuous Zero-Sum Games?
ICLR 2025
Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games
ICLR 2025
Commitment to Sparse Strategies in Two-Player Games
AAAI 2025
Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games
UAI 2025
Equilibria of the Colonel Blotto Games with Costs
AAAI 2025
Fast and Furious Symmetric Learning in Zero-Sum Games: Gradient Descent as Fictitious Play
COLT 2025
Imprecise Multi-Armed Bandits: Representing Irreducible Uncertainty as a Zero-Sum Game
JMLR 2025
Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback
COLT 2025
Joint Scoring Rules: Competition Between Agents Avoids Performative Prediction
AAAI 2025
Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games
ICLR 2025