Co-occurring keywords · papers mentioning both
Papers
Open-ended learning in symmetric zero-sum games
ICML 2019
Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games
NeurIPS 2019
Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games
NeurIPS 2019
Solving Partially Observable Stochastic Games with Public Observations
AAAI 2019
Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Games
COLT 2019
Acceleration through Optimistic No-Regret Dynamics
NeurIPS 2018
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
NeurIPS 2018
An Online Learning Approach to Generative Adversarial Networks
ICLR 2018
Competitive Multi-agent Inverse Reinforcement Learning with Sub-optimal Demonstrations
ICML 2018
Ex ante coordination and collusion in zero-sum multi-player extensive-form games
NeurIPS 2018
Let’s be Honest: An Optimal No-Regret Framework for Zero-Sum Games
ICML 2018
Optimal Algorithms for Continuous Non-monotone Submodular and DR-Submodular Maximization
NeurIPS 2018
Preventing Fairness Gerrymandering: Auditing and Learning for Subgroup Fairness
ICML 2018
Robust Inference for Multiclass Classification
ALT 2018
Training GANs with Optimism
ICLR 2018
Identify the Nash Equilibrium in Static Games with Random Payoffs
ICML 2017
On Frank-Wolfe and Equilibrium Computation
NeurIPS 2017
Online Reinforcement Learning in Stochastic Games
NeurIPS 2017
On the Power and Limitations of Deception in Multi-Robot Adversarial Patrolling
IJCAI 2017
Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning
ICML 2017
Robust Adversarial Reinforcement Learning
ICML 2017
Minimizing Regret on Reflexive Banach Spaces and Nash Equilibria in Continuous Zero-Sum Games
NeurIPS 2016
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015
Fast Convergence of Regularized Learning in Games
NeurIPS 2015