Skip to content
conftrace_
2019 EMNLP EMNLP 2019

Transfer in Deep Reinforcement Learning Using Knowledge Graphs

AbstractText adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that using a knowledge graph as a state representation and question-answering to pre-train a deep Q-network facilitates faster control policy learning. In this paper, we explore the use of knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents. Our methods are tested across multiple computer generated and human authored games, varying in domain and complexity, and demonstrate that our transfer learning methods let us learn a higher-quality control policy faster.

🌉 Interdisciplinary Bridge - Artificial Intelligence and Reinforcement Learning

More from EMNLP 2019

All EMNLP 2019 papers →