2011
NeurIPS
NeurIPS 2011
Predicting Dynamic Difficulty
Abstract
Motivated by applications in electronic games as well as teaching systems, we investigate the problem of dynamic difficulty adjustment. The task here is to repeatedly find a game difficulty setting that is neither `too easy' and bores the player, nor `too difficult' and overburdens the player. The contributions of this paper are ($i$) formulation of difficulty adjustment as an online learning problem on partially ordered sets, ($ii$) an exponential update algorithm for dynamic difficulty adjustment, ($iii$) a bound on the number of wrong difficulty settings relative to the best static setting chosen in hindsight, and ($iv$) an empirical investigation of the algorithm when playing against adversaries.
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Interdisciplinary Bridge
- Artificial Intelligence and Mathematics & Optimization and Reinforcement Learning
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Authors
Topics
Artificial Intelligence > Core AI > Game AI
Reinforcement Learning > Applications > Game AI
Mathematics & Optimization > Optimization > Online Algorithms
Machine Learning > Learning Types > Online Learning
Machine Learning > Optimization & Theory > Online Algorithms
Mathematics & Optimization > Optimization > Optimization
Machine Learning > Learning Types > Exploration-Exploitation