2012
NeurIPS
NeurIPS 2012
Learning Partially Observable Models Using Temporally Abstract Decision Trees
Abstract
This paper introduces timeline trees, which are partial models of partially observable environments. Timeline trees are given some specific predictions to make and learn a decision tree over history. The main idea of timeline trees is to use temporally abstract features to identify and split on features of key events, spread arbitrarily far apart in the past (whereas previous decision-tree-based methods have been limited to a finite suffix of history). Experiments demonstrate that timeline trees can learn to make high quality predictions in complex, partially observable environments with high-dimensional observations (e.g. an arcade game).
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Interdisciplinary Bridge
- Artificial Intelligence and Reinforcement Learning
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Trend Setter
- Markov Decision Process
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Hot Topic Early Bird
- decision tree
Authors
Topics
Artificial Intelligence > Core AI > Agent Systems
Artificial Intelligence > Core AI > Planning
Machine Learning > Core Methods > Representation Learning
Machine Learning > Learning Types > Unsupervised Learning
Reinforcement Learning > Methods > Deep RL
Reinforcement Learning > Methods > Policy Learning
Machine Learning > Learning Types > Multi-Task Learning
Machine Learning > Learning Types > Reinforcement Learning
Artificial Intelligence > Core AI > Decision Making
Machine Learning > Core Methods > Decision Tree
Machine Learning > Learning Types > Markov Decision Process