BLADE: Adaptive Wi-Fi Contention Control for Next-Generation Real-Time Communication
Abstract
Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers, dedicated congestion control, and loss recovery mechanisms, cloud gaming users still experience long-tail latency in Wi-Fi networks. We further identify that Wi-Fi last-mile access points (APs) serve as the primary latency bottleneck. Specifically, short-term packet delivery droughts, caused by fundamental limitations in Wi-Fi contention control standards, are the root cause. To address this issue, we propose BLADE, an adaptive contention control algorithm that dynamically adjusts the contention windows (CW) of all Wi-Fi transmitters based on the channel contention level in a fully distributed manner. Our NS3 simulations and real-world evaluations with commercial Wi-Fi APs demonstrate that, compared to standard contention control, BLADE reduces Wi-Fi packet transmission tail latency by over 5× under heavy channel contention and significantly stabilizes MAC throughput while ensuring fast and fair convergence. Consequently, BLADE reduces the video stall rate in cloud gaming by over 90%.