Skip to content
conftrace_
2016 NeurIPS NeurIPS 2016

Unifying Count-Based Exploration and Intrinsic Motivation

We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into exploration bonuses and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.

🌉 Interdisciplinary Bridge - Artificial Intelligence and Reinforcement Learning
🧭 Keyword Pioneer - sparse reward
🐣 Hot Topic Early Bird - sparse reward

More from NeurIPS 2016

All NeurIPS 2016 papers →