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2011 COLT COLT 2011

Robust approachability and regret minimization in games with partial monitoring

Approachability has become a standard tool in analyzing learning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external and internal regret in repeated games with partial monitoring, for which we derive regret-minimizing strategies based on approachability theory.

🚀 Conference Pioneer - COLT 2011
🌉 Interdisciplinary Bridge - Artificial Intelligence and Mathematics & Optimization
📈 Trend Setter - Multi-Agent Systems
🐣 Hot Topic Early Bird - regret minimization

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