Papers
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
Dongrui Dai, Yuxiang Xing
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen et al.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
Yujie Wang, Praneeth Chakravarthula, Baoquan Chen
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
Han Zhou, Wei Dong, Jun Chen
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang et al.
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
Youyu Chen, Junjun Jiang, Kui Jiang et al.
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
Suyoung Lee, Jaeyoung Chung, Kihoon Kim et al.
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
Seungjun Lee, Gim Hee Lee
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
Alex Hanson, Allen Tu, Geng Lin et al.
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Lihan Jiang, Kerui Ren, Mulin Yu et al.
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Hyojun Go, Byeongjun Park, Jiho Jang et al.
Steepest Descent Density Control for Compact 3D Gaussian Splatting
Peihao Wang, Yuehao Wang, Dilin Wang et al.
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression
Zhenqi Dai, Ting Liu, Yanning Zhang
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting
Junfu Guo, Yu Xin, Gaoyi Liu et al.
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting
Yecong Wan, Mingwen Shao, Yuanshuo Cheng et al.
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting
Tuo Cao, Fei Luo, Jiongming Qin et al.
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
Yulong Zheng, Zicheng Jiang, Shengfeng He et al.
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
Jingyu Lin, Jiaqi Gu, Lubin Fan et al.
CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
Jiawei Zhang, Jiahe Li, Xiaohan Yu et al.
Surface Reconstruction for 3D Gaussian Splatting via Local Structural Hints
Qianyi Wu, Jianmin Zheng, Jianfei Cai
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Helisa Dhamo, Yinyu Nie, Arthur Moreau et al.
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
Yihang Chen, Qianyi Wu, Weiyao Lin et al.
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
Jing Wu, Jia-Wang Bian, Xinghui Li et al.
3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
Zhe Jun Tang, Tat-Jen Cham