Papers
399 papers found
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov et al.
Localized Gaussian Splatting Editing with Contextual Awareness
Hanyuan Xiao, Yingshu Chen, Huajian Huang et al.
OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting
Longwei Li, Huajian Huang, Sai-Kit Yeung et al.
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling
Victor Rong, Jingxiang Chen, Sherwin Bahmani et al.
EdgeGaussians - 3D Edge Mapping via Gaussian Splatting
Kunal Chelani, Assia Benbihi, Torsten Sattler et al.
Planar Gaussian Splatting
Farhad G. Zanjani, Hong Cai, Hanno Ackermann et al.
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
Zhongrui Yu, Haoran Wang, Jinze Yang et al.
UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
Haoran Wang, Nantheera Anantrasirichai, Fan Zhang et al.
ForestSplats: Deformable Transient Field for Gaussian Splatting in the Wild
Wongi Park, Myeongseok Nam, Siwon Kim et al.
STRinGS: Selective Text Refinement in Gaussian Splatting
Abhinav Raundhal, Gaurav Behera, P. J. Narayanan et al.
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky et al.
Joint Modeling of Corruption-Driven and Information-Limited Uncertainty for Robust 3D Gaussian Splatting
Zeji Hui, Amirali Khodadadian Gostar, WeiQin Chuah et al.
Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenes
Shaoxiang Wang, Shihong Zhang, Christen Millerdurai et al.
CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen et al.
OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
Atakan Topaloğlu, Kunyi Li, Michael Niemeyer et al.
BiNAR: A Bi-Modal Framework for Non-Aligned RGB-IR 3D Reconstruction via Gaussian Splatting
Zhongwen Wang, Han Ling, Weihao Zhang et al.
PHYSPLAT: a Framework for Photorealistic Hybrid Simulation of Real and Synthetic Elements using 3D Gaussian Splatting
Mario Alfonso-Arsuaga, Henar Dominguez-Elvira, Jorge Casas-Guerrero et al.
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
Ziyang Yan, Yihua Shao, Minwen Liao et al.
Gaussian Splatting Map Registration with Orthographic Bird's-Eye-View Renderings
H. Leblond, G. Simon, R. Martins et al.
DCSHARP: 3D Gaussian Splatting with Direction Cosine Spherical Harmonics and Shape-Aware Pruning
Ahmed Hasssan, Jian Meng, Yuanbo Xiangli et al.
LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures
Seungoh Han, Jaehoon Jang, Hyunsu Kim et al.
Cross-temporal 3D Gaussian Splatting for Sparse-view Guided Scene Update
Zeyuan An, Yanghang Xiao, Zhiying Leng et al.
Plug-and-Play Optimization for 3D Gaussian Splatting Compression: Distribution Regularization, Probabilistic Pruning and Detail Compensation
Tian Bai, Zheng Qiu, Haojie Chen et al.
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
Minh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez et al.