Papers
399 papers found
EvHDR-GS: Event-guided HDR Video Reconstruction with 3D Gaussian Splatting
Zehao Chen, Zhan Lu, De Ma et al.
Cross-Spectral Gaussian Splatting with Spatial Occupancy Consistency
Haipeng Guo, Huanyu Liu, Jiazheng Wen et al.
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving
Huasong Han, Kaixuan Zhou, Xiaoxiao Long et al.
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
Xiaolu Hou, Mingcheng Li, Dingkang Yang et al.
Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation
Xiao Hu, Libo Long, Jochen Lang
FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistency
Han Huang, Yulun Wu, Chao Deng et al.
EGSRAL:An Enhanced 3D Gaussian Splatting Based Renderer with Automated Labeling for Large-Scale Driving Scene
Yixiong Huo, Guangfeng Jiang, Hongyang Wei et al.
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
Hanyang Kong, Xingyi Yang, Xinchao Wang
Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
Yihui Li, Chengxin Lv, Hongyu Yang et al.
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
Jiaqi Lin, Zhihao Li, Binxiao Huang et al.
Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles
Yangkai Lin, Jiabao Lei, Kui Jia
SOVGaussian: Sparse-View 3D Gaussian Splatting for Open-Vocabulary Scene Understanding
Peng Ling, Tiao Tan, Jiaqi Lin et al.
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
Shuhong Liu, Xiang Chen, Hongming Chen et al.
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
Wentian Qu, Jiahe Li, Jian Cheng et al.
Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity
Tianqi Shen, Shaohua Liu, Jiaqi Feng et al.
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
Qijian Tian, Xin Tan, Yuan Xie et al.
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
Zhaojie Zeng, Yuesong Wang, Lili Ju et al.
TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
Chuanrui Zhang, Yingshuang Zou, Zhuoling Li et al.
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang et al.
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting
Xian Liu, Xiaohang Zhan, Jiaxiang Tang et al.
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo et al.
Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H.J. Kelly et al.
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
Hongyu Zhou, Jiahao Shao, Lu Xu et al.
LangSplat: 3D Language Gaussian Splatting
Minghan Qin, Wanhua Li, Jiawei Zhou et al.
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Guanjun Wu, Taoran Yi, Jiemin Fang et al.