Papers
200 papers found
EGSRAL:An Enhanced 3D Gaussian Splatting Based Renderer with Automated Labeling for Large-Scale Driving Scene
Yixiong Huo, Guangfeng Jiang, Hongyang Wei et al.
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao et al.
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
Su Sun, Cheng Zhao, Zhuoyang Sun et al.
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao et al.
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas et al.
CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
Rui Song, Chenwei Liang, Yan Xia et al.
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Mai Su, Zhongtao Wang, Huishan Au et al.
ForestSplats: Deformable Transient Field for Gaussian Splatting in the Wild
Wongi Park, Myeongseok Nam, Siwon Kim et al.
IE-SRGS: An Internal-External Knowledge Fusion Framework for High-Fidelity 3D Gaussian Splatting Super-Resolution
Xiang Feng, Tieshi Zhong, Shuo Chang et al.
PATexGS: Perceptual-Adaptive Texture Scheduling for Visual Coherence in Textured Gaussian Splatting
Yuesong Wang, Dounian Ma, Xiaoyu Chen et al.
HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting
Qiankun Gao, Jiarui Meng, Chengxiang Wen et al.
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting
Tuo Cao, Fei Luo, Jiongming Qin et al.
MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation
Anjun Hu, Richard Tomsett, Valentin Gourmet et al.
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
Woong Oh Cho, In Cho, Seoha Kim et al.
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
Zhaojie Zeng, Yuesong Wang, Lili Ju et al.
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
Yangming Zhang, Wenqi Jia, Wei Niu et al.
PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
Haoyu Zhao, Hao Wang, Xingyue Zhao et al.
TSPE-GS: Probabilistic Depth Extraction for Semi-Transparent Surface Reconstruction via 3D Gaussian Splatting
Zhiyuan Xu, Min Nan, Yuhang Guo et al.
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
Dong In Lee, Hyeongcheol Park, Jiyoung Seo et al.
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
Angelos Kratimenos, Jiahui Lei, Kostas Daniilidis
2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update
Jeongyun Kim, Seunghoon Jeong, Giseop Kim et al.
BiNAR: A Bi-Modal Framework for Non-Aligned RGB-IR 3D Reconstruction via Gaussian Splatting
Zhongwen Wang, Han Ling, Weihao Zhang et al.
PHYSPLAT: a Framework for Photorealistic Hybrid Simulation of Real and Synthetic Elements using 3D Gaussian Splatting
Mario Alfonso-Arsuaga, Henar Dominguez-Elvira, Jorge Casas-Guerrero et al.