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Methodology
← Core AI
Artificial Intelligence
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Multi-Agent Systems
3306 directly classified papers
Papers per year
2003: 3
2005: 4
2006: 6
2007: 10
2008: 10
2009: 11
2010: 8
2011: 12
2012: 11
2013: 25
2014: 18
2015: 19
2016: 25
2017: 96
2018: 117
2019: 248
2020: 262
2021: 315
2022: 287
2023: 339
2024: 453
2025: 737
2026: 290
Papers
Computing Equilibria in Binary Networked Public Goods Games
AAAI 2020
Information Elicitation Mechanisms for Statistical Estimation
AAAI 2020
Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach
AAAI 2020
Bidding in Smart Grid PDAs: Theory, Analysis and Strategy
AAAI 2020
Strategyproof Mechanisms for Friends and Enemies Games
AAAI 2020
Iterative Delegations in Liquid Democracy with Restricted Preferences
AAAI 2020
Private Bayesian Persuasion with Sequential Games
AAAI 2020
Election Control in Social Networks via Edge Addition or Removal
AAAI 2020
All-Pay Bidding Games on Graphs
AAAI 2020
Multi-Agent Routing Value Iteration Network
ICML 2020
A Game Theoretic Framework for Model Based Reinforcement Learning
ICML 2020
Decentralized MCTS via Learned Teammate Models
IJCAI 2020
A Testbed for Studying COVID-19 Spreading in Ride-Sharing Systems
IJCAI 2020
Biased Opinion Dynamics: When the Devil is in the Details
IJCAI 2020
Towards Logically Centralized Interdomain Routing
NSDI 2020
Ergodic Specifications for Flexible Swarm Control: From User Commands to Persistent Adaptation
RSS 2020
Agbots 2.0: Weeding Denser Fields with Fewer Robots
RSS 2020
A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel Play
RSS 2020
Learning Latent Representations to Influence Multi-Agent Interaction
CORL 2020
Collaborative Motion Prediction via Neural Motion Message Passing
CVPR 2020
MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric Fusion
CVPR 2020
Fine-Grained View on Bribery for Group Identification
IJCAI 2020
Task-Completion Dialogue Policy Learning via Monte Carlo Tree Search with Dueling Network
EMNLP 2020
Concurrent Games in Dynamic Epistemic Logic
IJCAI 2020
IGNITE: A Minimax Game Toward Learning Individual Treatment Effects from Networked Observational Data
IJCAI 2020
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