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Computer Science
5,693 papers
(0 classified directly here)
Subtopics
Applications (3,478)
Foundations (1,617)
Systems (1,007)
Papers per year
2002: 3
2003: 2
2005: 1
2006: 22
2007: 16
2008: 13
2009: 25
2010: 18
2011: 30
2012: 49
2013: 124
2014: 75
2015: 96
2016: 129
2017: 190
2018: 300
2019: 452
2020: 551
2021: 576
2022: 624
2023: 657
2024: 812
2025: 886
2026: 42
Papers
(including subtopics)
Training-free Multi-view 4D Human Motion Reconstruction Virtual Reality System
WACV 2026
ForestSplats: Deformable Transient Field for Gaussian Splatting in the Wild
WACV 2026
Sun-E: Dataset and Benchmark for Event-Based Sun Sensing
WACV 2026
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
WACV 2026
Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians
WACV 2026
One-shot Portrait Stylizaiton via Geometric Alignment
WACV 2026
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis
WACV 2026
Patch-wise Retrieval: A Bag of Practical Techniques for Instance-level Matching
WACV 2026
ObjectMeshDeform : Towards Recovering Precise 3D Geometry of Real Objects via Image-guided Mesh Deformation of 3D Generative Priors
WACV 2026
Accelerated Dose Generation in Gamma Knife Radiosurgery Using a Wavelet Diffusion Model for Sparse Representation
WACV 2026
CRISP: Cylindrical Rendering for In-Stream Point Clouds
WACV 2026
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
WACV 2026
DocWaveDiff: A Predict-and-Refine approach for Document Image Enhancement with Wavelet U-Nets and Diffusion models
WACV 2026
Beyond Realism: Learning the Art of Expressive Composition with StickerNet
WACV 2026
RAT4D: Rig and Animate Objects without Surface Templates in 4D
WACV 2026
ControlEvents: Controllable Synthesis of Event Camera Data with Foundational Prior from Image Diffusion Models
WACV 2026
From Few-Shot to Zero-Shot Pallet Load Recognition: A Deployed Embedding-Based Vision System for Industrial Logistics
WACV 2026
PHYSPLAT: a Framework for Photorealistic Hybrid Simulation of Real and Synthetic Elements using 3D Gaussian Splatting
WACV 2026
SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation
WACV 2026
CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shading
WACV 2026
SOPHY: Generating Simulation-Ready Objects with Physical Materials
WACV 2026
ZebraPose: Zebra Detection and Pose Estimation using only Synthetic Data
WACV 2026
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
WACV 2026
FNOPT: Resolution-Agnostic, Self-Supervised Cloth Simulation using Meta-Optimization with Fourier Neural Operators
WACV 2026
Optimization-Free Style Transfer for 3D Gaussian Splats
WACV 2026
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