Computer Graphics
1,195 papers
Papers per year
1
3
1
1
3
21
10
28
15
19
23
36
56
91
91
133
206
270
187
'10
'15
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'25
Papers
DTGBrepGen: A Novel B-rep Generative Model through Decoupling Topology and Geometry
CVPR 2025
Dynamic Motion Blending for Versatile Motion Editing
CVPR 2025
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting
CVPR 2025
EchoMatch: Partial-to-Partial Shape Matching via Correspondence Reflection
CVPR 2025
EdgeGaussians - 3D Edge Mapping via Gaussian Splatting
WACV 2025
Edit360: 2D Image Edits to 3D Assets from Any Angle
ICCV 2025
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
AAAI 2025
Efficient Neural Network Encoding for 3D Color Lookup Tables
AAAI 2025
Efficient Video Super-Resolution for Real-time Rendering with Decoupled G-buffer Guidance
CVPR 2025
EGSRAL:An Enhanced 3D Gaussian Splatting Based Renderer with Automated Labeling for Large-Scale Driving Scene
AAAI 2025
Emerging Advances in Learned Video Compression: Models, Systems and Beyond
IJCAI 2025
Enhancing Implicit Neural Representations via Symmetric Power Transformation
AAAI 2025
Evaluating LLM-Generated Diagrams as Graphs
EMNLP 2025
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
ICCV 2025
Expressive Talking Human from Single-Image with Imperfect Priors
ICCV 2025
FairGP: A Scalable and Fair Graph Transformer Using Graph Partitioning
AAAI 2025
Fancy123: One Image to High-Quality 3D Mesh Generation via Plug-and-Play Deformation
CVPR 2025
FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video
CVPR 2025
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
CVPR 2025
FLAVC: Learned Video Compression with Feature Level Attention
CVPR 2025
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
CVPR 2025
Focal Split: Untethered Snapshot Depth from Differential Defocus
CVPR 2025
FontAnimate: High Quality Few-shot Font Generation via Animating Font Transfer Process
ICCV 2025
FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy
CVPR 2025
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
AAAI 2025