Computer Graphics
1,195 papers
Papers per year
1
3
1
1
3
21
10
28
15
19
23
36
56
91
91
133
206
270
187
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Papers
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
ICCV 2025
VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression
AAAI 2025
When Witnesses Defend: A Witness Graph Topological Layer for Adversarial Graph Learning
AAAI 2025
Wide2Long: Learning Lens Compression and Perspective Adjustment for Wide-Angle to Telephoto Translation
ICCV 2025
WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction
ICCV 2025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds
ICCV 2025
Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion
CVPR 2025
$\bfΦ_\textrmFlow$: Differentiable Simulations for PyTorch, TensorFlow and Jax
ICML 2024
3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow
CVPR 2024
3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis
CVPR 2024
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos
CVPR 2024
3D Neural Edge Reconstruction
CVPR 2024
Acoustic Volume Rendering for Neural Impulse Response Fields
NeurIPS 2024
ActAnywhere: Subject-Aware Video Background Generation
NeurIPS 2024
A General Implicit Framework for Fast NeRF Composition and Rendering
AAAI 2024
Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos
ECCV 2024
Another Way to the Top: Exploit Contextual Clustering in Learned Image Coding
AAAI 2024
Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model
CVPR 2024
Automatic Data Visualization Generation from Chinese Natural Language Questions
COLING 2024
Automatic Layout Planning for Visually-Rich Documents with Instruction-Following Models
ACL 2024
AvatarOne: Monocular 3D Human Animation
WACV 2024
BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction
CVPR 2024
Bayesian Differentiable Physics for Cloth Digitalization
CVPR 2024
Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM
CVPR 2024
BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation
CVPR 2024