3D Generation
1,408 papers
Papers per year
1
13
13
13
7
16
24
54
79
100
114
185
323
195
271
'15
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'25
Papers
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
CVPR 2025
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
CVPR 2025
SfM-Free 3D Gaussian Splatting via Hierarchical Training
CVPR 2025
Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation
CVPR 2025
ShowMak3r: Compositional TV Show Reconstruction
CVPR 2025
SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing
CVPR 2025
SimVS: Simulating World Inconsistencies for Robust View Synthesis
CVPR 2025
Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
ICLR 2025
SKDream: Controllable Multi-view and 3D Generation with Arbitrary Skeletons
CVPR 2025
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
CVPR 2025
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
CVPR 2025
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
CVPR 2025
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
CVPR 2025
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
CVPR 2025
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
CVPR 2025
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
CVPR 2025
StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts
CVPR 2025
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity
AISTATS 2025
Structured 3D Latents for Scalable and Versatile 3D Generation
CVPR 2025
Symmetry Strikes Back: From Single-Image Symmetry Detection to 3D Generation
CVPR 2025
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
CVPR 2025
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
CVPR 2025
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
ICLR 2025
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
CVPR 2025
The Scene Language: Representing Scenes with Programs, Words, and Embeddings
CVPR 2025