Game Theory
151 papers
Papers per year
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5
10
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Papers
Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret
COLT 2026
A Symplectic Analysis of Alternating Mirror Descent
JMLR 2026
Blackwell Approachability and Gradient Equilibrium are Equivalent
COLT 2026
Efficient Decentralized Learning of Generalized Quantal Response Equilibrium
UAI 2026
Efficient Opportunistic Approachability
ALT 2026
Explaining Object Detectors via Collective Contribution of Pixels
CVPR 2026
Learning from Equivalence Queries, Revisited
COLT 2026
Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation
COLT 2026
Phase Transitions in Affective Meaning Divergence: The Hidden Drift Before the Break
ACL 2026
Promises Made, Promises Kept: Safe Pareto Improvements via Ex Post Verifiable Commitments
AAAI 2026
Quota Marketplace: Dynamic Pricing for Efficient Allocation of ML Training Resources
OSDI 2026
Regret Minimization with Adaptive Opponents in Repeated Games
COLT 2026
Swap Regret Minimization Through Response-Based Approachability
COLT 2026
A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
ICLR 2025
Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games
ICLR 2025
Computing Quasi-Nash Equilibria via Gradient-Response Schemes
L4DC 2025
Divergence-Regularized Discounted Aggregation: Equilibrium Finding in Multiplayer Partially Observable Stochastic Games
ICLR 2025
Efficient Interpolation between Extragradient and Proximal Methods for Weak MVIs
ICLR 2025
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games
ICLR 2025
Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games
UAI 2025
Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning
L4DC 2025
Generalized Principal-Agent Problem with a Learning Agent
ICLR 2025
Interference Among First-Price Pacing Equilibria: A Bias and Variance Analysis
ICLR 2025
Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games
ICLR 2025
Mechanism Design for Connecting Regions Under Disruptions
AAAI 2025