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Methodology
← Analysis
Computer Vision
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Analysis
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3D Vision
7218 directly classified papers
Papers per year
2006: 11
2007: 4
2008: 5
2009: 5
2010: 7
2011: 4
2012: 10
2013: 175
2014: 109
2015: 195
2016: 110
2017: 116
2018: 171
2019: 384
2020: 414
2021: 733
2022: 621
2023: 1178
2024: 1113
2025: 1532
2026: 321
Papers
GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting
AAAI 2026
CloudMamba: Grouped Selective State Spaces for Point Cloud Analysis
AAAI 2026
Robust Single-Stage Fully Sparse 3D Object Detection via Detachable Latent Diffusion
AAAI 2026
Masked Clustering Prediction for Unsupervised Point Cloud Pre-training
AAAI 2026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
AAAI 2026
FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation
AAAI 2026
Free-Form Scene Editor: Enabling Multi-Round Object Manipulation Like in a 3D Engine
AAAI 2026
Adapt-As-You-Walk Through the Clouds: Training-Free Online Test-Time Adaptation of 3D Vision-Language Foundation Models
AAAI 2026
FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstruction
AAAI 2026
Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric
AAAI 2026
SGS-3D: High-Fidelity 3D Instance Segmentation via Reliable Semantic Mask Splitting and Growing
AAAI 2026
Invisible Triggers, Visible Threats! Road-Style Adversarial Creation Attack for Visual 3D Detection in Autonomous Driving
AAAI 2026
EC-MVSNet: Enhanced Cascaded Multi-View Stereo with Cross-Scale Relevance Integration
AAAI 2026
ID-Splat: Propagating Object Identities for Segmenting 3D Aerial-view Scenes
AAAI 2026
TileGS: Adaptive Gaussian Densification Through Tile-Guided Perceptual Analysis
AAAI 2026
Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image
AAAI 2026
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction
AAAI 2026
Point-SRA: Self-Representation Alignment for 3D Representation Learning
AAAI 2026
A Study of Finetuning Video Transformers for Multi-view Geometry Tasks
AAAI 2026
TOSC: Task-Oriented Shape Completion for Open-World Dexterous Grasp Generation from Partial Point Clouds
AAAI 2026
Hybrid Vector-Occupancy Field for Robust Implicit 3D Surface Reconstruction
AAAI 2026
Pushing Rendering Boundaries: Hard Gaussian Splatting
AAAI 2026
CAG-GS: Consistent Anchor Guided Gaussian Splatting for Large-scale Scene Rendering
AAAI 2026
Dynamic Gaussian Scene Reconstruction from Unsynchronized Videos
AAAI 2026
PointMC: Multi-view Consistent Encoding and Center-Global Feature Fusion for Point Clouds Understanding
AAAI 2026
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