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Methodology
← Analysis
Computer Vision
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Analysis
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3D Vision
7218 directly classified papers
Papers per year
2006: 11
2007: 4
2008: 5
2009: 5
2010: 7
2011: 4
2012: 10
2013: 175
2014: 109
2015: 195
2016: 110
2017: 116
2018: 171
2019: 384
2020: 414
2021: 733
2022: 621
2023: 1178
2024: 1113
2025: 1532
2026: 321
Papers
SimVS: Simulating World Inconsistencies for Robust View Synthesis
CVPR 2025
Robust Multi-Object 4D Generation for In-the-wild Videos
CVPR 2025
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
CVPR 2025
MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World
CVPR 2025
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
CVPR 2025
ESCAPE: Equivariant Shape Completion via Anchor Point Encoding
CVPR 2025
RDD: Robust Feature Detector and Descriptor using Deformable Transformer
CVPR 2025
AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos
CVPR 2025
SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing
CVPR 2025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
CVPR 2025
Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation
CVPR 2025
SceneCrafter: Controllable Multi-View Driving Scene Editing
CVPR 2025
LidarGait++: Learning Local Features and Size Awareness from LiDAR Point Clouds for 3D Gait Recognition
CVPR 2025
DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes
CVPR 2025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
CVPR 2025
IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments
CVPR 2025
Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion
CVPR 2025
World-consistent Video Diffusion with Explicit 3D Modeling
CVPR 2025
3D Student Splatting and Scooping
CVPR 2025
SfM-Free 3D Gaussian Splatting via Hierarchical Training
CVPR 2025
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
CVPR 2025
High-quality Point Cloud Oriented Normal Estimation via Hybrid Angular and Euclidean Distance Encoding
CVPR 2025
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
CVPR 2025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
CVPR 2025
InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation
CVPR 2025
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