Computer Graphics
40 papers
Papers per year
1
3
2
2
3
29
'25
Papers
3D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
CVPR 2026
Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation
CVPR 2026
CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile Scheduling
CVPR 2026
Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction
CVPR 2026
Dehallu3D: Hallucination-Mitigated 3D Generation from a Single Image via Cyclic View Consistency Refinement
CVPR 2026
Disco-GS: Gaussian Splatting in Dynamic Color Lighting
CVPR 2026
DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
CVPR 2026
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
CVPR 2026
EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion
CVPR 2026
FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures
CVPR 2026
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
CVPR 2026
GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing
CVPR 2026
GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport
CVPR 2026
LATTICE: Democratize High-Fidelity 3D Generation at Scale
CVPR 2026
LumiMotion: Improving Gaussian Relighting with Scene Dynamics
CVPR 2026
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
CVPR 2026
MeshSplatting: Differentiable Rendering with Opaque Meshes
CVPR 2026
MIBURI: Towards Expressive Interactive Gesture Synthesis
CVPR 2026
Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments
CVPR 2026
Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
CVPR 2026
NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
CVPR 2026
PaNDaS: Learnable Shape Interpolation Modeling with Localized Control
CVPR 2026
PhyGaP: Physically-Grounded Gaussians with Polarization Cues
CVPR 2026
Revisiting 3D Reconstruction Kernels as Low-Pass Filters
CVPR 2026
Semantic Foam: Unifying Spatial and Semantic Scene Decomposition
CVPR 2026