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conftrace_

Computer Graphics

40 papers

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Papers

3D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors CVPR 2026 Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation CVPR 2026 CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile Scheduling CVPR 2026 Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction CVPR 2026 Dehallu3D: Hallucination-Mitigated 3D Generation from a Single Image via Cyclic View Consistency Refinement CVPR 2026 Disco-GS: Gaussian Splatting in Dynamic Color Lighting CVPR 2026 DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum CVPR 2026 EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images CVPR 2026 EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion CVPR 2026 FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures CVPR 2026 FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting CVPR 2026 GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing CVPR 2026 GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport CVPR 2026 LATTICE: Democratize High-Fidelity 3D Generation at Scale CVPR 2026 LumiMotion: Improving Gaussian Relighting with Scene Dynamics CVPR 2026 MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly CVPR 2026 MeshSplatting: Differentiable Rendering with Opaque Meshes CVPR 2026 MIBURI: Towards Expressive Interactive Gesture Synthesis CVPR 2026 Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments CVPR 2026 Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction CVPR 2026 NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting CVPR 2026 PaNDaS: Learnable Shape Interpolation Modeling with Localized Control CVPR 2026 PhyGaP: Physically-Grounded Gaussians with Polarization Cues CVPR 2026 Revisiting 3D Reconstruction Kernels as Low-Pass Filters CVPR 2026 Semantic Foam: Unifying Spatial and Semantic Scene Decomposition CVPR 2026