Skip to content
conftrace_

Otmar Hilliges

67 papers · 2017–2025 · 5 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

Jump to papers ↓
+13 more ↓ πŸ—ΊοΈ Taxonomy Completionist (59) 🌍 Conference Polyglot Β· Silver πŸƒ Academic Marathon Β· Sprint πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
🏠 Conference Loyalist (26) 🀝 Dynamic Duo (26) πŸ† Keyword Champion (7) 🧭 Keyword Pioneer πŸ‘₯ Mega-Team Β· Squad 🧬 Topic Evolution πŸ”¬ Deep Specialist (19) 🌈 Renaissance Researcher (5) πŸ”₯ Unstoppable Β· Bronze ⚑ Prolific Year Β· Prolific πŸš€ Conference Pioneer πŸ’Ž Century Club Β· Silver πŸ—ƒοΈ Keyword Collector (225)

Papers

Eliminating Oversaturation and Artifacts of High Guidance Scales in Diffusion Models ICLR 2025 Leveraging Driver Field-of-View for Multimodal Ego-Trajectory Prediction ICLR 2025 No Training, No Problem: Rethinking Classifier-Free Guidance for Diffusion Models ICLR 2025 4D-DRESS: A 4D Dataset of Real-World Human Clothing With Semantic Annotations CVPR 2024 A Unified Approach for Text- and Image-guided 4D Scene Generation CVPR 2024 AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos ECCV 2024 Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects ECCV 2024 CADS: Unleashing the Diversity of Diffusion Models through Condition-Annealed Sampling ICLR 2024 GraspXL: Generating Grasping Motions for Diverse Objects at Scale ECCV 2024 HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video CVPR 2024 HSR: Holistic 3D Human-Scene Reconstruction from Monocular Videos ECCV 2024 Human Hair Reconstruction with Strand-Aligned 3D Gaussians ECCV 2024 LiteVAE: Lightweight and Efficient Variational Autoencoders for Latent Diffusion Models NeurIPS 2024 MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild CVPR 2024 PALM: Predicting Actions through Language Models ECCV 2024 ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild ECCV 2024 SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion CVPR 2024 Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipation CVPR 2024 Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles CVPR 2024 WANDR: Intention-guided Human Motion Generation CVPR 2024 WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation ECCV 2024 AG3D: Learning to Generate 3D Avatars from 2D Image Collections ICCV 2023 ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation CVPR 2023 DINER: Depth-Aware Image-Based NEural Radiance Fields CVPR 2023 EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild ICCV 2023 GazeNeRF: 3D-Aware Gaze Redirection With Neural Radiance Fields CVPR 2023 HARP: Personalized Hand Reconstruction From a Monocular RGB Video CVPR 2023 Hi4D: 4D Instance Segmentation of Close Human Interaction CVPR 2023 HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics CVPR 2023 Human from Blur: Human Pose Tracking from Blurry Images ICCV 2023 InstantAvatar: Learning Avatars From Monocular Video in 60 Seconds CVPR 2023 Learning Human-to-Robot Handovers From Point Clouds CVPR 2023 Learning Locally Editable Virtual Humans CVPR 2023 PointAvatar: Deformable Point-Based Head Avatars From Videos CVPR 2023 Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis ICCV 2023 Vid2Avatar: 3D Avatar Reconstruction From Videos in the Wild via Self-Supervised Scene Decomposition CVPR 2023 X-Avatar: Expressive Human Avatars CVPR 2023 D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions CVPR 2022 gDNA: Towards Generative Detailed Neural Avatars CVPR 2022 I M Avatar: Implicit Morphable Head Avatars From Videos CVPR 2022 LiP-Flow: Learning Inference-Time Priors for Codec Avatars via Normalizing Flows in Latent Space ECCV 2022 PINA: Learning a Personalized Implicit Neural Avatar From a Single RGB-D Video Sequence CVPR 2022 SAGA: Stochastic Whole-Body Grasping with Contact ECCV 2022 EM-POSE: 3D Human Pose Estimation From Sparse Electromagnetic Trackers ICCV 2021 PARE: Part Attention Regressor for 3D Human Body Estimation ICCV 2021 Self-Supervised 3D Hand Pose Estimation From Monocular RGB via Contrastive Learning ICCV 2021 Shape-Aware Multi-Person Pose Estimation From Multi-View Images ICCV 2021 SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes ICCV 2021 SPEC: Seeing People in the Wild With an Estimated Camera ICCV 2021 VariTex: Variational Neural Face Textures ICCV 2021 Category Level Object Pose Estimation via Neural Analysis-by-Synthesis ECCV 2020 CoSE: Compositional Stroke Embeddings NeurIPS 2020 ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation ECCV 2020 Human Body Model Fitting by Learned Gradient Descent ECCV 2020 Self-Learning Transformations for Improving Gaze and Head Redirection NeurIPS 2020 Towards End-to-end Video-based Eye-Tracking ECCV 2020 Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints ECCV 2020 End-to-End Learning for Graph Decomposition ICCV 2019 Few-Shot Adaptive Gaze Estimation ICCV 2019 Monocular Neural Image Based Rendering With Continuous View Control ICCV 2019 Photo-Realistic Monocular Gaze Redirection Using Generative Adversarial Networks ICCV 2019 STCN: Stochastic Temporal Convolutional Networks ICLR 2019 Structured Prediction Helps 3D Human Motion Modelling ICCV 2019 Cross-Modal Deep Variational Hand Pose Estimation CVPR 2018 Deep Pictorial Gaze Estimation ECCV 2018 Learn-to-Score: Efficient 3D Scene Exploration by Predicting View Utility ECCV 2018 Thin-Slicing Network: A Deep Structured Model for Pose Estimation in Videos CVPR 2017