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ZHIPENG HU

28 papers · 2021–2026 · 10 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

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+7 more ↓ πŸ—ΊοΈ Taxonomy Completionist (52) πŸƒ Academic Marathon Β· Sprint 🌍 Conference Polyglot Β· Gold πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
🀝 Dynamic Duo (18) πŸ”¬ Deep Specialist (10) 🌈 Renaissance Researcher (6) πŸ”₯ Unstoppable Β· Bronze ⚑ Prolific Year Β· Prolific πŸ’Ž Century Club Β· Bronze πŸ—ƒοΈ Keyword Collector (162)

Papers

Ξ¨-Arena: Interactive Assessment and Optimization of LLM-based Psychological Counselors with Tripartite Feedback AAAI 2026 CharacterBench: Benchmarking Character Customization of Large Language Models AAAI 2025 Crisp: Cognitive Restructuring of Negative Thoughts through Multi-turn Supportive Dialogues EMNLP 2025 DialogDraw: Image Generation and Editing System Based on Multi-Turn Dialogue AAAI 2025 EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting CVPR 2025 LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation AAAI 2025 Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection AAAI 2025 AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model ICLR 2024 CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance ECCV 2024 EfficientDreamer: High-Fidelity and Robust 3D Creation via Orthogonal-view Diffusion Priors CVPR 2024 EnMatch: Matchmaking for Better Player Engagement via Neural Combinatorial Optimization AAAI 2024 Hybrid CtrlFormer: Learning Adaptive Search Space Partition for Hybrid Action Control via Transformer-based Monte Carlo Tree Search UAI 2024 Structure-CLIP: Towards Scene Graph Knowledge to Enhance Multi-Modal Structured Representations AAAI 2024 Stylized Offline Reinforcement Learning: Extracting Diverse High-Quality Behaviors from Heterogeneous Datasets ICLR 2024 Text-Guided 3D Face Synthesis - From Generation to Editing CVPR 2024 Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation CVPR 2024 Towards Efficient Diffusion-Based Image Editing with Instant Attention Masks AAAI 2024 DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video AAAI 2023 Generating Coherent Narratives by Learning Dynamic and Discrete Entity States with a Contrastive Framework AAAI 2023 NeFII: Inverse Rendering for Reflectance Decomposition With Near-Field Indirect Illumination CVPR 2023 StyleTalk: One-Shot Talking Head Generation with Controllable Speaking Styles AAAI 2023 Tailoring Language Generation Models under Total Variation Distance ICLR 2023 Towards Unbiased Volume Rendering of Neural Implicit Surfaces With Geometry Priors CVPR 2023 Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation CVPR 2023 LaMemo: Language Modeling with Look-Ahead Memory NAACL 2022 Automatic Translation of Music-to-Dance for In-Game Characters IJCAI 2021 KuiLeiXi: a Chinese Open-Ended Text Adventure Game ACL 2021 Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games NeurIPS 2021