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Michael Bowling

45 papers · 2005–2026 · 8 venues · across top CS/AI venues

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+12 more ↓ πŸ—ΊοΈ Taxonomy Completionist (56) 🌍 Conference Polyglot Β· Silver πŸƒ Academic Marathon Β· Ultra πŸŒ‰ Interdisciplinary Bridge Β· Silver 🐣 Hot Topic Early Bird
πŸ”¬ Deep Specialist (16) πŸ† Grand Slam 🌟 Keyword Trendsetter Combo (12) πŸ† Keyword Champion 🧭 Keyword Pioneer πŸš€ Conference Pioneer πŸ“ˆ Trend Setter ⚑ Prolific Year Β· Productive πŸ—ƒοΈ Keyword Collector (199) 🌈 Renaissance Researcher (5) πŸ’Ž Century Club Β· Bronze πŸ”₯ Unstoppable Β· Silver

Papers

KETCHUP: K-Step Return Estimation for Sequential Knowledge Distillation EACL 2026 Model-Based Exploration in Monitored Markov Decision Processes ICML 2025 A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning NeurIPS 2024 Beyond Optimism: Exploration With Partially Observable Rewards NeurIPS 2024 Learning Not to Regret AAAI 2024 Proper Laplacian Representation Learning ICLR 2024 Real-Time Recurrent Learning using Trace Units in Reinforcement Learning NeurIPS 2024 Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract) IJCAI 2023 Settling the Reward Hypothesis ICML 2023 Temporal Abstraction in Reinforcement Learning with the Successor Representation JMLR 2023 Approximate Exploitability: Learning a Best Response IJCAI 2022 Learning Curricula for Humans: An Empirical Study with Puzzles from The Witness IJCAI 2022 Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games ICML 2021 Hindsight and Sequential Rationality of Correlated Play AAAI 2021 Solving Common-Payoff Games with Approximate Policy Iteration AAAI 2021 Count-Based Exploration with the Successor Representation AAAI 2020 Low-Variance and Zero-Variance Baselines for Extensive-Form Games ICML 2020 Marginal Utility for Planning in Continuous or Large Discrete Action Spaces NeurIPS 2020 Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning ICML 2019 Ease-of-Teaching and Language Structure from Emergent Communication NeurIPS 2019 Solving Large Extensive-Form Games with Strategy Constraints AAAI 2019 Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines AAAI 2019 Actor-Critic Policy Optimization in Partially Observable Multiagent Environments NeurIPS 2018 Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract) IJCAI 2018 A Laplacian Framework for Option Discovery in Reinforcement Learning ICML 2017 Action Selection for Hammer Shots in Curling IJCAI 2016 Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty IJCAI 2016 The Forget-me-not Process NeurIPS 2016 Solving Heads-Up Limit Texas Hold'em IJCAI 2015 The Arcade Learning Environment: An Evaluation Platform for General Agents (Extended Abstract) IJCAI 2015 Variance Reduction via Antithetic Markov Chains AISTATS 2015 A Randomized Mirror Descent Algorithm for Large Scale Multiple Kernel Learning ICML 2013 Bayesian Learning of Recursively Factored Environments ICML 2013 Subset Selection of Search Heuristics IJCAI 2013 Linear Fitted-Q Iteration with Multiple Reward Functions JMLR 2012 Sketch-Based Linear Value Function Approximation NeurIPS 2012 Tractable Objectives for Robust Policy Optimization NeurIPS 2012 Variance Reduction in Monte-Carlo Tree Search NeurIPS 2011 Monte Carlo Sampling for Regret Minimization in Extensive Games NeurIPS 2009 Strategy Grafting in Extensive Games NeurIPS 2009 Computing Robust Counter-Strategies NeurIPS 2007 Regret Minimization in Games with Incomplete Information NeurIPS 2007 Stable Dual Dynamic Programming NeurIPS 2007 iLSTD: Eligibility Traces and Convergence Analysis NeurIPS 2006 Data Biased Robust Counter Strategies AISTATS 2005