Michael Bowling
45 papers · 2005–2026 · 8 venues · across top CS/AI venues
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Achievements
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πΊοΈ Taxonomy Completionist (56) π Conference Polyglot Β· Silver π Academic Marathon Β· Ultra π Interdisciplinary Bridge Β· Silver π£ Hot Topic Early Bird
π¬
Deep Specialist
(16)
π
Grand Slam
π
Keyword Trendsetter Combo
(12)
π
Keyword Champion
π§
Keyword Pioneer
π
Conference Pioneer
π
Trend Setter
β‘
Prolific Year Β· Productive
ποΈ
Keyword Collector
(199)
π
Renaissance Researcher
(5)
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Century Club Β· Bronze
π₯
Unstoppable Β· Silver
Top co-authors
Research topics
Machine Learning
(25)
Artificial Intelligence
(24)
Reinforcement Learning
(23)
Core AI
(23)
Optimization & Theory
(19)
Methods
(17)
Applications
(14)
Learning Types Β· Machine Learning
(13)
Mathematics & Optimization
(6)
Optimization
(6)
Core Methods
(5)
Deep Learning
(4)
Application Areas
(4)
Learning Paradigms
(3)
Learning Types Β· Deep Learning
(3)
Keywords
reinforcement learning
(12)
game theory
(8)
extensive-form game
(8)
counterfactual regret minimization
(7)
variance reduction
(5)
extensive games
(4)
nash equilibrium
(4)
function approximation
(4)
partial observability
(3)
multi-agent learning
(3)
regret minimization
(3)
multi-agent system
(3)
multi-agent reinforcement learning
(3)
bayesian inference
(2)
representation learning
(2)
zero-sum game
(2)
worst-case performance
(2)
deep reinforcement learning
(2)
imperfect information
(2)
importance sampling
(2)
Papers
KETCHUP: K-Step Return Estimation for Sequential Knowledge Distillation
EACL 2026
Model-Based Exploration in Monitored Markov Decision Processes
ICML 2025
A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning
NeurIPS 2024
Beyond Optimism: Exploration With Partially Observable Rewards
NeurIPS 2024
Learning Not to Regret
AAAI 2024
Proper Laplacian Representation Learning
ICLR 2024
Real-Time Recurrent Learning using Trace Units in Reinforcement Learning
NeurIPS 2024
Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract)
IJCAI 2023
Settling the Reward Hypothesis
ICML 2023
Temporal Abstraction in Reinforcement Learning with the Successor Representation
JMLR 2023
Approximate Exploitability: Learning a Best Response
IJCAI 2022
Learning Curricula for Humans: An Empirical Study with Puzzles from The Witness
IJCAI 2022
Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games
ICML 2021
Hindsight and Sequential Rationality of Correlated Play
AAAI 2021
Solving Common-Payoff Games with Approximate Policy Iteration
AAAI 2021
Count-Based Exploration with the Successor Representation
AAAI 2020
Low-Variance and Zero-Variance Baselines for Extensive-Form Games
ICML 2020
Marginal Utility for Planning in Continuous or Large Discrete Action Spaces
NeurIPS 2020
Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning
ICML 2019
Ease-of-Teaching and Language Structure from Emergent Communication
NeurIPS 2019
Solving Large Extensive-Form Games with Strategy Constraints
AAAI 2019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines
AAAI 2019
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
NeurIPS 2018
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (Extended Abstract)
IJCAI 2018
A Laplacian Framework for Option Discovery in Reinforcement Learning
ICML 2017
Action Selection for Hammer Shots in Curling
IJCAI 2016
Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty
IJCAI 2016
The Forget-me-not Process
NeurIPS 2016
Solving Heads-Up Limit Texas Hold'em
IJCAI 2015
The Arcade Learning Environment: An Evaluation Platform for General Agents (Extended Abstract)
IJCAI 2015
Variance Reduction via Antithetic Markov Chains
AISTATS 2015
A Randomized Mirror Descent Algorithm for Large Scale Multiple Kernel Learning
ICML 2013
Bayesian Learning of Recursively Factored Environments
ICML 2013
Subset Selection of Search Heuristics
IJCAI 2013
Linear Fitted-Q Iteration with Multiple Reward Functions
JMLR 2012
Sketch-Based Linear Value Function Approximation
NeurIPS 2012
Tractable Objectives for Robust Policy Optimization
NeurIPS 2012
Variance Reduction in Monte-Carlo Tree Search
NeurIPS 2011
Monte Carlo Sampling for Regret Minimization in Extensive Games
NeurIPS 2009
Strategy Grafting in Extensive Games
NeurIPS 2009
Computing Robust Counter-Strategies
NeurIPS 2007
Regret Minimization in Games with Incomplete Information
NeurIPS 2007
Stable Dual Dynamic Programming
NeurIPS 2007
iLSTD: Eligibility Traces and Convergence Analysis
NeurIPS 2006
Data Biased Robust Counter Strategies
AISTATS 2005