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Marc Lanctot

30 papers · 2009–2025 · 5 conferences · across top CS/AI conferences

Achievements

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+14 more ↓ πŸƒ Academic Marathon (16) 🧭 Keyword Pioneer πŸŒ‰ Interdisciplinary Bridge 🌍 Conference Polyglot (5) 🐝 Cross-Pollinator (8)
🐝 Cross-Pollinator (8) 🧭 Keyword Pioneer πŸƒ Academic Marathon (16) 🌟 Keyword Trendsetter Combo (4) πŸ‘‘ Triple Crown πŸ† Keyword Champion (2) πŸ”¬ Deep Specialist (14) πŸ† Grand Slam πŸ“ˆ Trend Setter ⚑ Prolific Year (6) πŸš€ Conference Pioneer πŸ’Ž Century Club (30) πŸ”₯ Unstoppable (11) πŸ—ƒοΈ Keyword Collector (96)

Conferences

NIPS (9) ICML (8) ICLR (5) AAAI (4) IJCAI (4)

Papers

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling IJCAI 2025 Mastering Board Games by External and Internal Planning with Language Models ICML 2025 Re-evaluating Open-ended Evaluation of Large Language Models ICLR 2025 Learning Not to Regret AAAI 2024 ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret ICLR 2023 A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games ICLR 2023 Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games ICML 2022 Approximate Exploitability: Learning a Best Response IJCAI 2022 Hindsight and Sequential Rationality of Correlated Play AAAI 2021 Solving Common-Payoff Games with Approximate Policy Iteration AAAI 2021 Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games ICML 2021 Dynamic population-based meta-learning for multi-agent communication with natural language NIPS 2021 From PoincarΓ© Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization ICML 2021 Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers ICML 2021 Fast computation of Nash Equilibria in Imperfect Information Games ICML 2020 Learning to Play No-Press Diplomacy with Best Response Policy Iteration NIPS 2020 A Generalized Training Approach for Multiagent Learning ICLR 2020 Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent IJCAI 2019 Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines AAAI 2019 Emergent Communication through Negotiation ICLR 2018 Actor-Critic Policy Optimization in Partially Observable Multiagent Environments NIPS 2018 A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning NIPS 2017 Dueling Network Architectures for Deep Reinforcement Learning ICML 2016 Memory-Efficient Backpropagation Through Time NIPS 2016 Fictitious Self-Play in Extensive-Form Games ICML 2015 Convergence of Monte Carlo Tree Search in Simultaneous Move Games NIPS 2013 Monte Carlo *-Minimax Search IJCAI 2013 Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions NIPS 2012 Variance Reduction in Monte-Carlo Tree Search NIPS 2011 Monte Carlo Sampling for Regret Minimization in Extensive Games NIPS 2009