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Marc Lanctot

30 papers · 2009–2025 · 5 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

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+12 more ↓ 🗺️ Taxonomy Completionist (35) 🌍 Conference Polyglot · Silver 🏃 Academic Marathon · Full 🌉 Interdisciplinary Bridge · Silver 🐣 Hot Topic Early Bird
🔬 Deep Specialist (17) 🏆 Grand Slam 👑 Triple Crown 🌟 Keyword Trendsetter Combo (3) 🏆 Keyword Champion (3) 🧭 Keyword Pioneer 📈 Trend Setter ⚡ Prolific Year · Productive 🗃️ Keyword Collector (114) 💎 Century Club · Bronze 🔥 Unstoppable · Silver 🚀 Conference Pioneer

Papers

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling IJCAI 2025 Mastering Board Games by External and Internal Planning with Language Models ICML 2025 Re-evaluating Open-ended Evaluation of Large Language Models ICLR 2025 Learning Not to Regret AAAI 2024 A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games ICLR 2023 ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret ICLR 2023 Approximate Exploitability: Learning a Best Response IJCAI 2022 Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games ICML 2022 Dynamic population-based meta-learning for multi-agent communication with natural language NeurIPS 2021 Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games ICML 2021 From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization ICML 2021 Hindsight and Sequential Rationality of Correlated Play AAAI 2021 Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers ICML 2021 Solving Common-Payoff Games with Approximate Policy Iteration AAAI 2021 A Generalized Training Approach for Multiagent Learning ICLR 2020 Fast computation of Nash Equilibria in Imperfect Information Games ICML 2020 Learning to Play No-Press Diplomacy with Best Response Policy Iteration NeurIPS 2020 Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent IJCAI 2019 Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines AAAI 2019 Actor-Critic Policy Optimization in Partially Observable Multiagent Environments NeurIPS 2018 Emergent Communication through Negotiation ICLR 2018 A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning NeurIPS 2017 Dueling Network Architectures for Deep Reinforcement Learning ICML 2016 Memory-Efficient Backpropagation Through Time NeurIPS 2016 Fictitious Self-Play in Extensive-Form Games ICML 2015 Convergence of Monte Carlo Tree Search in Simultaneous Move Games NeurIPS 2013 Monte Carlo *-Minimax Search IJCAI 2013 Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions NeurIPS 2012 Variance Reduction in Monte-Carlo Tree Search NeurIPS 2011 Monte Carlo Sampling for Regret Minimization in Extensive Games NeurIPS 2009