Thore Graepel
27 papers · 2001–2022 · 6 venues · across top CS/AI venues
Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.
Achievements
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🗺️ Taxonomy Completionist (32) 🏃 Academic Marathon · Ultra 🌍 Conference Polyglot · Silver 🌉 Interdisciplinary Bridge · Bronze 🐣 Hot Topic Early Bird
🌱
Topic Pioneer
🌟
Keyword Trendsetter Combo
(8)
👑
Triple Crown
🔬
Deep Specialist
(10)
🧬
Topic Evolution
🏆
Keyword Champion
🧭
Keyword Pioneer
🔥
Unstoppable · Bronze
⚡
Prolific Year · Productive
🗃️
Keyword Collector
(127)
💎
Century Club · Bronze
🚀
Conference Pioneer
📈
Trend Setter
Top co-authors
Research topics
Artificial Intelligence
(19)
Machine Learning
(18)
Core AI
(17)
Optimization & Theory
(16)
Reinforcement Learning
(9)
Learning Types · Machine Learning
(9)
Methods
(8)
Applications
(5)
Bayesian & Probabilistic · Artificial Intelligence
(5)
Deep Learning
(4)
Core Methods
(4)
Learning Types · Deep Learning
(4)
Mathematics & Optimization
(3)
Bayesian & Probabilistic · Machine Learning
(2)
Optimization
(2)
Keywords
multi-agent system
(7)
game theory
(6)
multi-agent reinforcement learning
(5)
bayesian inference
(3)
nash equilibrium
(3)
probabilistic modeling
(3)
expectation propagation
(3)
message passing
(3)
gradient descent
(3)
hamiltonian game
(2)
reinforcement learning
(2)
fictitious play
(2)
population-based training
(2)
symplectic gradient adjustment
(2)
differentiable game
(2)
social dilemma
(2)
skill rating
(2)
zero-sum game
(2)
generative adversarial network
(2)
factor graph
(2)
Papers
EigenGame Unloaded: When playing games is better than optimizing
ICLR 2022
NeuPL: Neural Population Learning
ICLR 2022
A Neural Network Auction For Group Decision Making Over a Continuous Space
IJCAI 2021
EigenGame: PCA as a Nash Equilibrium
ICLR 2021
Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers
ICML 2021
Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot
ICML 2021
A Generalized Training Approach for Multiagent Learning
ICLR 2020
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
NeurIPS 2020
Smooth markets: A basic mechanism for organizing gradient-based learners
ICLR 2020
Biases for Emergent Communication in Multi-agent Reinforcement Learning
NeurIPS 2019
Differentiable Game Mechanics
JMLR 2019
Emergent Coordination Through Competition
ICLR 2019
Open-ended learning in symmetric zero-sum games
ICML 2019
Relational Forward Models for Multi-Agent Learning
ICLR 2019
Inequity aversion improves cooperation in intertemporal social dilemmas
NeurIPS 2018
Re-evaluating evaluation
NeurIPS 2018
The Mechanics of n-Player Differentiable Games
ICML 2018
A multi-agent reinforcement learning model of common-pool resource appropriation
NeurIPS 2017
A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning
NeurIPS 2017
Kernel Topic Models
AISTATS 2012
Bayesian Online Learning for Multi-label and Multi-variate Performance Measures
AISTATS 2010
Coherent Inference on Optimal Play in Game Trees
AISTATS 2010
TrueSkill Through Time: Revisiting the History of Chess
NeurIPS 2007
TrueSkill™: A Bayesian Skill Rating System
NeurIPS 2006
Generalization Bounds for the Area Under the ROC Curve
JMLR 2005
Introduction to the Special Issue on Learning Theory
JMLR 2003
Bayes Point Machines
JMLR 2001