Julien Pérolat
22 papers · 2015–2022 · 7 conferences · across top CS/AI conferences
Achievements
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🌍 Conference Polyglot (7) 🏃 Academic Marathon (7) 🌉 Interdisciplinary Bridge 🧭 Keyword Pioneer 🐣 Hot Topic Early Bird
🧭
Keyword Pioneer
🐝
Cross-Pollinator
(10)
🗺️
Taxonomy Completionist
(18)
🤝
Dynamic Duo
(11)
👑
Triple Crown
🏆
Grand Slam
🔬
Deep Specialist
(13)
🧬
Topic Evolution
🏆
Keyword Champion
(7)
⚡
Prolific Year
(6)
🗃️
Keyword Collector
(80)
🔥
Unstoppable
(8)
💎
Century Club
(22)
📈
Trend Setter
Conferences
NIPS (7)
ICML (6)
AISTATS (3)
AAAI (2)
IJCAI (2)
ACML (1)
ICLR (1)
Top co-authors
Keywords
nash equilibrium
(11)
game theory
(10)
multi-agent system
(8)
fictitious play
(7)
zero-sum game
(7)
reinforcement learning
(5)
mean field game
(5)
multi-agent reinforcement learning
(4)
markov game
(4)
deep reinforcement learning
(3)
imperfect information
(2)
policy optimization
(2)
model-free learning
(2)
neural network
(2)
policy iteration
(2)
stochastic game
(2)
two-player zero-sum game
(2)
equilibrium learning
(1)
evaluation methodology
(1)
policy learning
(1)
Papers
Scalable Deep Reinforcement Learning Algorithms for Mean Field Games
ICML 2022
Generalization in Mean Field Games by Learning Master Policies
AAAI 2022
Mean Field Games Flock! The Reinforcement Learning Way
IJCAI 2021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
ICML 2021
Learning to Play No-Press Diplomacy with Best Response Policy Iteration
NIPS 2020
On the Convergence of Model Free Learning in Mean Field Games
AAAI 2020
Fast computation of Nash Equilibria in Imperfect Information Games
ICML 2020
Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
NIPS 2020
Foolproof Cooperative Learning
ACML 2020
A Generalized Training Approach for Multiagent Learning
ICLR 2020
Multiagent Evaluation under Incomplete Information
NIPS 2019
Open-ended learning in symmetric zero-sum games
ICML 2019
Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent
IJCAI 2019
Re-evaluating evaluation
NIPS 2018
Actor-Critic Fictitious Play in Simultaneous Move Multistage Games
AISTATS 2018
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
NIPS 2018
Learning Nash Equilibrium for General-Sum Markov Games from Batch Data
AISTATS 2017
A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning
NIPS 2017
A multi-agent reinforcement learning model of common-pool resource appropriation
NIPS 2017
Softened Approximate Policy Iteration for Markov Games
ICML 2016
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015