Julian Togelius
8 papers · 2016–2025 · 4 venues · across top CS/AI venues
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Achievements
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๐ฃ Hot Topic Early Bird ๐ Academic Marathon ยท Sprint ๐ Interdisciplinary Bridge ยท Silver ๐บ๏ธ Taxonomy Completionist (18) ๐ Conference Polyglot ยท Bronze
๐
Keyword Champion
(3)
๐งญ
Keyword Pioneer
๐
Renaissance Researcher
(5)
Venues
Top co-authors
Research topics
Keywords
procedural content generation
(3)
procedural generation
(2)
diffusion model
(2)
benchmark evaluation
(1)
knowledge distillation
(1)
policy learning
(1)
sparse coding
(1)
vector quantization
(1)
generative model
(1)
sparse reward
(1)
atari game
(1)
language model
(1)
latent space
(1)
generative adversarial network
(1)
game ai
(1)
image generation
(1)
evaluation benchmark
(1)
classifier-free guidance
(1)
privacy leakage
(1)
reinforcement learning
(1)
Papers
Classifier-Free Guidance Inside the Attraction Basin May Cause Memorization
CVPR 2025
Moonshine: Distilling Game Content Generators into Steerable Generative Models
AAAI 2025
GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps
NeurIPS 2024
GAVEL: Generating Games via Evolution and Language Models
NeurIPS 2024
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
AAAI 2021
Playing Atari with Six Neurons (Extended Abstract)
IJCAI 2020
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
IJCAI 2019
Modifying MCTS for Human-Like General Video Game Playing
IJCAI 2016