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Vladislav Golyanik

48 papers · 2016–2026 · 5 venues · across top CS/AI venues

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Papers

E-3DPSM: A State Machine for Event-based Egocentric 3D Human Pose Estimation CVPR 2026 Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views CVPR 2026 SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens CVPR 2026 BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects CVPR 2025 Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation ICCV 2025 Denoising Functional Maps: Diffusion Models for Shape Correspondence CVPR 2025 DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image ICLR 2025 HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis ICCV 2025 QuCOOP: A Versatile Framework for Solving Composite and Binary-Parametrised Problems on Quantum Annealers CVPR 2025 Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields CVPR 2025 3D Human Pose Perception from Egocentric Stereo Videos CVPR 2024 EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams CVPR 2024 Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras CVPR 2024 NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory NeurIPS 2024 Relightable Neural Actor with Intrinsic Decomposition and Pose Control ECCV 2024 ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions ECCV 2024 VINECS: Video-based Neural Character Skinning CVPR 2024 CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes CVPR 2023 EventNeRF: Neural Radiance Fields From a Single Colour Event Camera CVPR 2023 Mofusion: A Framework for Denoising-Diffusion-Based Motion Synthesis CVPR 2023 QuAnt: Quantum Annealing with Learnt Couplings ICLR 2023 Quantum Multi-Model Fitting CVPR 2023 Self-Supervised Pre-Training With Masked Shape Prediction for 3D Scene Understanding CVPR 2023 f-SfT: Shape-From-Template With a Physics-Based Deformation Model CVPR 2022 HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance ECCV 2022 NeRF for Outdoor Scene Relighting ECCV 2022 Physical Inertial Poser (PIP): Physics-Aware Real-Time Human Motion Tracking From Sparse Inertial Sensors CVPR 2022 Playable Environments: Video Manipulation in Space and Time CVPR 2022 Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic Binary Optimization ECCV 2022 Quantum Motion Segmentation ECCV 2022 UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture ECCV 2022 EventHands: Real-Time Neural 3D Hand Pose Estimation From an Event Stream ICCV 2021 Gravity-Aware Monocular 3D Human-Object Reconstruction ICCV 2021 High-Fidelity Neural Human Motion Transfer From Monocular Video CVPR 2021 Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video ICCV 2021 Pose-Guided Human Animation From a Single Image in the Wild CVPR 2021 Q-Match: Iterative Shape Matching via Quantum Annealing ICCV 2021 Quantum Permutation Synchronization CVPR 2021 A Quantum Computational Approach to Correspondence Problems on Point Sets CVPR 2020 DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects ECCV 2020 EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera CVPR 2020 HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map CVPR 2020 HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization ECCV 2020 Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints ECCV 2020 Neural Re-Rendering of Humans from a Single Image ECCV 2020 PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations ECCV 2020 Accelerated Gravitational Point Set Alignment With Altered Physical Laws ICCV 2019 Gravitational Approach for Point Set Registration CVPR 2016