Skip to content
conftrace_

Marc Habermann

29 papers · 2020–2026 · 5 venues · across top CS/AI venues

Authors are matched by name, so researchers who share a name ("Yang Liu", "Wei Wang") appear as a single profile and their paper counts, venues and achievements are combined. How identity is handled.

Jump to papers ↓
+7 more ↓ πŸ—ΊοΈ Taxonomy Completionist (42) πŸƒ Academic Marathon Β· Sprint 🌍 Conference Polyglot Β· Silver πŸŒ‰ Interdisciplinary Bridge Β· Gold 🐣 Hot Topic Early Bird
πŸ”¬ Deep Specialist (18) 🀝 Dynamic Duo (28) πŸ† Keyword Champion (3) ⚑ Prolific Year Β· Productive πŸ”₯ Unstoppable Β· Bronze πŸ—ƒοΈ Keyword Collector (142) πŸ’Ž Century Club Β· Bronze

Papers

OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control CVPR 2026 Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views CVPR 2026 RelightAnyone: A Generalized Relightable 3D Gaussian Head Model CVPR 2026 BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects CVPR 2025 EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild CVPR 2025 FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video CVPR 2025 PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing WACV 2025 Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures CVPR 2025 RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance CVPR 2025 Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields CVPR 2025 ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering CVPR 2024 ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis CVPR 2024 Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras CVPR 2024 MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering ECCV 2024 NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory NeurIPS 2024 Relightable Neural Actor with Intrinsic Decomposition and Pose Control ECCV 2024 Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models ECCV 2024 VINECS: Video-based Neural Character Skinning CVPR 2024 Wonder3D: Single Image to 3D using Cross-Domain Diffusion CVPR 2024 DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis NeurIPS 2023 LiveHand: Real-time and Photorealistic Neural Hand Rendering ICCV 2023 NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction ICCV 2023 Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination ECCV 2022 Physical Inertial Poser (PIP): Physics-Aware Real-Time Human Motion Tracking From Sparse Inertial Sensors CVPR 2022 Efficient and Differentiable Shadow Computation for Inverse Problems ICCV 2021 Monocular Real-Time Full Body Capture With Inter-Part Correlations CVPR 2021 DeepCap: Monocular Human Performance Capture Using Weak Supervision CVPR 2020 EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera CVPR 2020 Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data CVPR 2020