Bruno Scherrer
19 papers · 2008–2020 · 5 venues · across top CS/AI venues
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Achievements
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🗺️ Taxonomy Completionist (24) 🏃 Academic Marathon · Half 🌍 Conference Polyglot · Silver 🌉 Interdisciplinary Bridge · Silver 🐣 Hot Topic Early Bird
🔬
Deep Specialist
(10)
🏆
Keyword Champion
(4)
🧭
Keyword Pioneer
💎
Century Club · Bronze
🔥
Unstoppable · Bronze
🚀
Conference Pioneer
🗃️
Keyword Collector
(76)
📈
Trend Setter
Top co-authors
Research topics
Keywords
markov decision process
(9)
reinforcement learning
(9)
policy iteration
(9)
value iteration
(8)
approximate dynamic programming
(5)
discount factor
(4)
value function approximation
(4)
markov game
(3)
non-stationary policy
(3)
value function
(2)
optimal control
(2)
policy optimization
(2)
eligibility trace
(2)
game ai
(2)
markov decision processes
(2)
zero-sum game
(2)
policy learning
(2)
policy improvement
(2)
approximate policy iteration
(2)
iteration complexity
(2)
Papers
Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning
NeurIPS 2020
Momentum in Reinforcement Learning
AISTATS 2020
A Theory of Regularized Markov Decision Processes
ICML 2019
How to Combine Tree-Search Methods in Reinforcement Learning
AAAI 2019
Beyond the One-Step Greedy Approach in Reinforcement Learning
ICML 2018
Multiple-Step Greedy Policies in Approximate and Online Reinforcement Learning
NeurIPS 2018
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Softened Approximate Policy Iteration for Markov Games
ICML 2016
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015
Approximate Modified Policy Iteration and its Application to the Game of Tetris
JMLR 2015
Non-Stationary Approximate Modified Policy Iteration
ICML 2015
On the Rate of Convergence and Error Bounds for LSTD(λ)
ICML 2015
Approximate Policy Iteration Schemes: A Comparison
ICML 2014
Off-policy Learning With Eligibility Traces: A Survey
JMLR 2014
Approximate Dynamic Programming Finally Performs Well in the Game of Tetris
NeurIPS 2013
Improved and Generalized Upper Bounds on the Complexity of Policy Iteration
NeurIPS 2013
Performance Bounds for λ Policy Iteration and Application to the Game of Tetris
JMLR 2013
On the Use of Non-Stationary Policies for Stationary Infinite-Horizon Markov Decision Processes
NeurIPS 2012
Biasing Approximate Dynamic Programming with a Lower Discount Factor
NeurIPS 2008