Co-occurring keywords · papers mentioning both
Papers
RogSplat: Robust Gaussian Splatting via Generative Priors
ICCV 2025
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting
CVPR 2025
S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene Reconstruction
ICCV 2025
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
CVPR 2025
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
ICCV 2025
Seam360GS: Seamless 360deg Gaussian Splatting from Real-World Omnidirectional Images
ICCV 2025
Seeing A 3D World in A Grain of Sand
CVPR 2025
Segment Any 3D Gaussians
AAAI 2025
SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation
ICCV 2025
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
ICCV 2025
SEHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing
ICCV 2025
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
ICCV 2025
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
CVPR 2025
Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics
ICCV 2025
Sequential Gaussian Avatars with Hierarchical Motion Context
ICCV 2025
SfM-Free 3D Gaussian Splatting via Hierarchical Training
CVPR 2025
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
CVPR 2025
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
WACV 2025
SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing
CVPR 2025
Single-view Image to Novel-view Generation for Hand-Object Interactions
AAAI 2025
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting
CVPR 2025
Sort-free Gaussian Splatting via Weighted Sum Rendering
ICLR 2025
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
CVPR 2025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
CVPR 2025
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
CVPR 2025