Co-occurring keywords
Papers
SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering
WACV 2026
Deep Inverse Shading: Consistent Albedo and Surface Detail Recovery via Generative Refinement
AAAI 2026
Optimizing against Infeasible Inclusions from Data for Semantic Segmentation through Morphology
WACV 2026
3D Superquadric Splatting
WACV 2026
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
ICCV 2025
WIPES: Wavelet-based Visual Primitives
ICCV 2025