Co-occurring keywords · papers mentioning both
Papers
Thompson sampling for Markov games with piecewise stationary opponent policies
UAI 2021
Bi-Level Actor-Critic for Multi-Agent Coordination
AAAI 2020
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
NeurIPS 2020
Learning to Incentivize Other Learning Agents
NeurIPS 2020
Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium
COLT 2020
Model and Reinforcement Learning for Markov Games with Risk Preferences
AAAI 2020
Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity
NeurIPS 2020
Near-Optimal Reinforcement Learning with Self-Play
NeurIPS 2020
Provable Self-Play Algorithms for Competitive Reinforcement Learning
ICML 2020
Multi-Agent Adversarial Inverse Reinforcement Learning
ICML 2019
Non-Cooperative Inverse Reinforcement Learning
NeurIPS 2019
A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents
NeurIPS 2018
Inequity aversion improves cooperation in intertemporal social dilemmas
NeurIPS 2018
Multi-Agent Generative Adversarial Imitation Learning
NeurIPS 2018
Learning Nash Equilibrium for General-Sum Markov Games from Batch Data
AISTATS 2017
On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games
AISTATS 2016
Softened Approximate Policy Iteration for Markov Games
ICML 2016
Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games
ICML 2015
Finding a most biased coin with fewest flips
COLT 2014