Co-occurring keywords · papers mentioning both
Papers
FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs
ACL 2026
Leveraging Large Language Models for Active Merchant Non-player Characters
IJCAI 2025
Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code
NAACL 2022
Deep Reinforcement Learning for Navigation in AAA Video Games
IJCAI 2021
How Human Centered AI Will Contribute Towards Intelligent Gaming Systems
AAAI 2021