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nash equilibrium

482 papers

NE

Papers

The Search for Stability: Learning Dynamics of Strategic Publishers with Initial Documents (Abstract Reprint) AAAI 2026 Tight rates of approximation of mixed Nash equilibria by entropy regularization in continuous games UAI 2026 Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security Games AAAI 2026 $α$-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function L4DC 2025 Advantage Alignment Algorithms ICLR 2025 Alternating Regret for Online Convex Optimization COLT 2025 A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence ICLR 2025 A-PSRO: A Unified Strategy Learning Method with Advantage Metric for Normal-form Games ICML 2025 Battling against Tough Resister: Strategy Planning with Adversarial Game for Non-collaborative Dialogues ACL 2025 Beyond Symmetry in Repeated Games with Restarts IJCAI 2025 Can Reinforcement Learning Solve Asymmetric Combinatorial-Continuous Zero-Sum Games? ICLR 2025 Characterising Simulation-Based Program Equilibria AAAI 2025 Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player Games ICLR 2025 Collaborative Mean Estimation Among Heterogeneous Strategic Agents: Individual Rationality, Fairness, and Truthful Contribution ICML 2025 Commitment to Sparse Strategies in Two-Player Games AAAI 2025 Computing Game Symmetries and Equilibria That Respect Them AAAI 2025 Divergence-Regularized Discounted Aggregation: Equilibrium Finding in Multiplayer Partially Observable Stochastic Games ICLR 2025 Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games ICLR 2025 Equilibria of the Colonel Blotto Games with Costs AAAI 2025 Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning L4DC 2025 Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games ICML 2025 Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback COLT 2025 Joint-Perturbation Simultaneous Pseudo-Gradient IJCAI 2025 Learning Global Nash Equilibrium in Team Competitive Games with Generalized Fictitious Cross-Play JMLR 2025 Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback ICML 2025