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2026 WACV WACV 2026

SceneShine: Illumination-aware Human Scene Gaussian Re-Splatting from Mobile Device Video

Standard 3DGS falls short in precise relighting and shadowing needed to realistically integrate humans into novel environments. We bridge this gap with SceneShine an illumination-aware framework designed for seamless composition through physically-based avatar relighting and shadow casting. Relighting human surfaces in in-the-wild videos is inherently ill-posed, often making the simultaneous disentanglement of scene lighting and BRDF properties difficult. We overcome this ambiguity by utilizing a pseudo-global light map prior to guide BRDF parameter decomposition, significantly reducing relighting artifacts. Additionally, we implement point-based ray tracing to manage human-scene occlusions and dynamically update scene colors for accurate shadow casting. We also introduce a new synthetic dataset for evaluation. Extensive experiments show that our method surpasses existing approaches in reconstruction fidelity and identity preservation while achieving highly convincing illumination-aware integration.

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